Difference between revisions of "WazHack"
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|updated = March 17, 2012 | |updated = March 17, 2012 | ||
|updver = 1.02 | |updver = 1.02 | ||
|licensing = | |licensing = Commercial | ||
|language = [[C Sharp|C#]], [[JavaScript]] | |language = [[C Sharp|C#]], [[JavaScript]] | ||
|platforms = [[Windows]], [[Mac OS X]] | |platforms = [[Windows]], [[Mac OS X]] |
Revision as of 15:02, 16 March 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison |
Theme | Traditional |
Influences | Rogue, NetHack |
Released | March 15, 2012 |
Updated | March 17, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | many hours, many attempts |
Official site of WazHack |
A retelling of NetHack in the form of a 3D realistic side-view ("platformer").
WazHack keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.