Difference between revisions of "Warden"
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|theme = dark fantasy | |theme = dark fantasy | ||
|influences = Dragon Age, mindless slaughter | |influences = Dragon Age, mindless slaughter | ||
|released = | |released = 17th March 2012 | ||
|updated = | |updated = | ||
|language = [[python]] with [[libtcod]] | |language = [[python]] with [[libtcod]] |
Revision as of 09:11, 17 March 2012
Warden | |
---|---|
7DRL | |
Developer | Michal Walczak |
Theme | dark fantasy |
Influences | Dragon Age, mindless slaughter |
Released | 17th March 2012 |
Updated | |
Licensing | |
P. Language | python with libtcod |
Platforms | Windows, Mac?, Linux. |
Interface | ASCII, Keyboard |
Game Length | up to 30 min I think |
Official site of Warden |
Warden is a coffeebreak roguelike
About
Warden was created during a successful attempt at 7DRL Challenge 2012.
You are a Grey Warden at the end of your days. As countless others before you, you step into the Deep Roads to take on your last quest - to destroy as many darkspawn as you can before collapsing to blows or the corruption that is running in your veins. Based on the fluff from Dragon Age: Origins by BioWare.
The Objectives
- Gain as many points as possible by killing monsters and descending
- Seek out blade shards to gain access to the lower levels of the dungeon
- Kill the Archdemon on level 10
- Beat the highscore!
Main mechanics
- Walk into things to attack (original idea! honest!)
- Your stamina drains quickly in combat and while waiting
- Only killing monsters can replenish it with your rage
- Find health potions to regain some lost strength
- Only cardinal directions are valid for movement
More info on the developement here.