Difference between revisions of "Como el Rogue"
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|influences = [[NetHack, Angband]] | |influences = [[NetHack, Angband]] | ||
|released = December 12nd, 2011 | |released = December 12nd, 2011 | ||
|updated = | |updated = March 21nd, 2012 | ||
|licensing = Freeware | |licensing = BSD, Freeware | ||
|language = [[Python]], [[libtcod]] | |language = [[Python]], [[libtcod]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
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the main page of the project is http://comoelrogue.blogspot.com | the main page of the project is http://comoelrogue.blogspot.com | ||
and a download link: [https://sites.google.com/site/comoelroguesite/ComoelRogueWinv2.zip?attredirects=0&d=1 | and a download link: | ||
v26 [https://sites.google.com/site/comoelroguesite/ComoelRogueWindistv26.7z?attredirects=0&d=1 V26] | |||
v20 [https://sites.google.com/site/comoelroguesite/ComoelRogueWinv2.zip?attredirects=0&d=1 V20] | |||
I hope to advance on ideas and solutions with the problems and have a decent version soon. at least for now it's only in a beta stage. | I hope to advance on ideas and solutions with the problems and have a decent version soon. at least for now it's only in a beta stage. | ||
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If anyone can really help contact with me at e-mail sgtdano@gmail.com | If anyone can really help contact with me at e-mail sgtdano@gmail.com | ||
Actually (v2. | Actually (v2.6) the game have some basic aspects: dungeon creation with bsp algorhytm, field of view (fov), combat and (really) basic ai, town and items, saving-loading the game and scrolling of the map. also, it has music thanks to John Sayles [http://www.jsayles.com/familypages/earlymusic.htm Renaissance music] | ||
'''Screenshots:''' | '''Screenshots:''' | ||
[[File:http://4.bp.blogspot.com/-bqf9Bz8meKs/T2pJrkZtIEI/AAAAAAAAA5w/EZdioqEiRSE/s1600/screenshotv26.png]] | |||
http://img412.imageshack.us/img412/7624/comoelrogueintro.jpg | http://img412.imageshack.us/img412/7624/comoelrogueintro.jpg | ||
http://img814.imageshack.us/img814/4139/comoelroguev2.jpg | http://img814.imageshack.us/img814/4139/comoelroguev2.jpg | ||
[[category:beta projects]] | [[category:beta projects]] |
Revision as of 22:11, 21 March 2012
Como el Rogue | |
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Beta Project | |
Developer | researcho |
Theme | D&D |
Influences | NetHack, Angband |
Released | December 12nd, 2011 |
Updated | March 21nd, 2012 |
Licensing | BSD, Freeware |
P. Language | Python, libtcod |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | not tested |
Official site of Como el Rogue |
ComoelRogue it's being a try to do THE roguelike in Spanish, or at least, a roguelike in Spanish :)
It's written in Python 2.7 and it uses libtcod as console manage library
www.python.org http://doryen.eptalys.net/libtcod/
the main page of the project is http://comoelrogue.blogspot.com
and a download link: v26 V26 v20 V20
I hope to advance on ideas and solutions with the problems and have a decent version soon. at least for now it's only in a beta stage.
If anyone can really help contact with me at e-mail sgtdano@gmail.com
Actually (v2.6) the game have some basic aspects: dungeon creation with bsp algorhytm, field of view (fov), combat and (really) basic ai, town and items, saving-loading the game and scrolling of the map. also, it has music thanks to John Sayles Renaissance music
Screenshots: