Difference between revisions of "Cogmind"
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|influences = Battletech (very loosely) | |influences = Battletech (very loosely) | ||
|released = [[7DRL Challenge 2012]] | |released = [[7DRL Challenge 2012]] | ||
|updated = | |updated = April 6th, 2012 | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[Cpp]] | |language = [[Cpp]] |
Revision as of 14:48, 6 April 2012
Cogmind | |
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7DRL | |
Developer | Kyzrati |
Theme | Sci-Fi |
Influences | Battletech (very loosely) |
Released | 7DRL Challenge 2012 |
Updated | April 6th, 2012 |
Licensing | Freeware, Closed Source |
P. Language | Cpp |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse |
Game Length | 2-4 hrs |
Official site of Cogmind |
You are a prototype for a form of highly intelligent artificial life capable of quickly interfacing with and learning from the surrounding environment to evolve over time. You are the Cogmind. Build and rebuild yourself as you destroy or evade the Overmind's robot thralls to escape the subterranean city in this sci-fi dungeon romp.
Description
Cogmind is a 7DRL developed from the X@COM codebase for the 2012 challenge.
Blow robots to ASCII bits (literally) and use what's left to rebuild yourself. There's quite a bit of depth at both the strategic and tactical level as you decide how to evolve over time, what kind of parts to attach, and how to confront (or circumvent) the variety of enemies standing in your way.
Face off against Grunts, Watchers, Swarmers, Sentries, Hunters, Programmers, and... (I'll save the last for a surprise), each with their own strengths, weaknesses, and behaviors. But it's not just dangerous enemies out there; this is a city, after all, and you'll also encounter Workers, Tunnelers, Builders, Recyclers, and Haulers going about their business.
Features
Notable:
- Particle engine for animated ASCII effects (weapons/explosions etc.)
- Animated interface with sound effects
- Fully destructible terrain
- Partial mouse support (full keyboard support)
- Most data loaded from text files
- Ongoing high score competition
General:
- Resource management
- Inventory and equipment system
- Item identification system
- Fog of war
- Several damage types each with unique properties/effects
- Simple yet dynamic combat system
- No XP (character development is automatic)
- Multiple AI behaviors
- Enemies with special abilities
- 10 classes of enemies
- 40 special abilities
- 400 items
- Permadeath
- Autosave/load on exit/startup
- Randomly generated maps
- Turn-based action
- Single player
- Message log
- Enemy units use the same ruleset as the player
- Score output to an external file
Screenshots
More images here