Difference between revisions of "Friends of Yendor"
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== Description == | == Description == | ||
Friends of Yendor (FoY) aims to be a multiplayer roguelike that complies with the [[Berlin Interpretation]]. | Friends of Yendor (FoY) aims to be a multiplayer roguelike that complies with the [[Berlin Interpretation]] as much as possible. | ||
== | == Gameplay == | ||
What sets FoY apart from other multiplayer roguelikes, like [[TomeNET]] is how FoY handles | What sets FoY apart from other multiplayer roguelikes, like [[TomeNET]] is how FoY handles gameplay. FoY is like a cross between real-time and turn-based, and it's not even that. Every being has a tick method, in which it takes it takes it's turn and performs an action. A player can take a turn at any time, and move around as much as he/she wants. All enemies are on a timer. Their tick method goes off every second. Now, if the player can perform any action at any time, and the monsters are on a timer, it would put monsters at a huge disadvantage. This is why there is also one other way a monster's tick method can go off, besides the timer. Any time a monster is attacked, it's tick method goes off immediately, and it can attack you right back. | ||
== Where to Play == | == Where to Play == | ||
Currently, there is only one server, and it is not up at all times. If you would like me to run the server so that you can play, join the [[Rgrd chatroom]] and ask me. My nick is RylandAlmanza. | Currently, there is only one server, and it is not up at all times. If you would like me to run the server so that you can play, join the [[Rgrd chatroom]] and ask me. My nick is RylandAlmanza. |
Revision as of 00:12, 15 April 2012
Friends of Yendor | |
---|---|
Alpha Project | |
Developer | RylandAlmanza |
Theme | High Fantasy |
Influences | Angband, NetHack |
Released | 4/8/2010 |
Updated | 4/9/2012 |
Licensing | |
P. Language | HaXe |
Platforms | Browser |
Interface | ASCII, Keyboard |
Game Length | average |
Official site of Friends of Yendor |
Description
Friends of Yendor (FoY) aims to be a multiplayer roguelike that complies with the Berlin Interpretation as much as possible.
Gameplay
What sets FoY apart from other multiplayer roguelikes, like TomeNET is how FoY handles gameplay. FoY is like a cross between real-time and turn-based, and it's not even that. Every being has a tick method, in which it takes it takes it's turn and performs an action. A player can take a turn at any time, and move around as much as he/she wants. All enemies are on a timer. Their tick method goes off every second. Now, if the player can perform any action at any time, and the monsters are on a timer, it would put monsters at a huge disadvantage. This is why there is also one other way a monster's tick method can go off, besides the timer. Any time a monster is attacked, it's tick method goes off immediately, and it can attack you right back.
Where to Play
Currently, there is only one server, and it is not up at all times. If you would like me to run the server so that you can play, join the Rgrd chatroom and ask me. My nick is RylandAlmanza.