Difference between revisions of "Mike's Adventure Game"

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(updated box based on zorkian's contributions)
(donnie russell's maghd and flashmag)
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* [http://groups.google.com/group/rec.games.roguelike.development/msg/23e17f87787c5d23 Mini FAQ]
* [http://groups.google.com/group/rec.games.roguelike.development/msg/23e17f87787c5d23 Mini FAQ]
* [http://sourceforge.net/projects/mikesadvgame/ Windows Port]
* [http://sourceforge.net/projects/mikesadvgame/ Windows Port]
 
* [http://www.freewebs.com/drussell/ MAGHD and FlashMAG] A DirectX-based Windows port and a playable-online Flash version, both by Donnie Russell


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Revision as of 01:38, 30 April 2012

Mike's Adventure Game
Stable game
Developer Mike Teixeira
Theme fantasy
Influences Rogue, Hack
Released 1988 (?)
Updated (?)
Licensing
P. Language C
Platforms DOS
Interface Color ASCII text
Game Length unknown
Official site of Mike's Adventure Game


MAG is a visual adventuring game where you (our hero) must delve deeply into an ancient, abandoned dungeon. There you must seek out the magical Sudbury Sapphire and return safely back to the surface with it. It is somewhere between the complexity of the original rogue and that of hack. It does not have special levels, pets, or shops like hack, but unlike rogue, (and like hack) , monsters have similar abilities to the player, such as the ability to use items ore stumble onto traps. The monster names are also different from those of rogue. Like the PC version of rogue, it uses the extended character set to produce "pseudo-graphics".

Game related links