Difference between revisions of "WazHack"

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|released = March 15, 2012
|released = March 15, 2012
|relver = 1.01
|relver = 1.01
|updated = June 21, 2012
|updated = June 26, 2012
|updver = 1.09
|updver = 1.0.2
|licensing = Commercial ($2)
|licensing = Commercial
|language = [[C Sharp|C#]], [[JavaScript]]
|language = [[C Sharp|C#]], [[JavaScript]]
|platforms = [[Windows]], [[Mac OS X]]
|platforms = [[Windows]], [[Mac OS X]]
Line 35: Line 35:
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are
the same for all players (and items too, in competition mode).
the same for all players (and items too, in competition mode).
== The Guild ==
The first 600-800 feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.
Members of the Guild can play the whole game, and also get to vote on development direction.

Revision as of 03:08, 26 June 2012

WazHack
Beta Project
Developer Warwick Allison (Waz)
Theme Fantasy
Influences Rogue, NetHack
Released March 15, 2012
Updated June 26, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length many hours, many attempts
Official site of WazHack


Overview

WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer".

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.
  • supports multiplayer (not by resorting to realtime)

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Screenshot

wh-screenshot-2-medium.jpg

Multiplayer

Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).