Difference between revisions of "WazHack"
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|released = March 15, 2012 | |released = March 15, 2012 | ||
|relver = 1.01 | |relver = 1.01 | ||
|updated = June | |updated = June 26, 2012 | ||
|updver = 1. | |updver = 1.0.2 | ||
|licensing = Commercial | |licensing = Commercial | ||
|language = [[C Sharp|C#]], [[JavaScript]] | |language = [[C Sharp|C#]], [[JavaScript]] | ||
|platforms = [[Windows]], [[Mac OS X]] | |platforms = [[Windows]], [[Mac OS X]] | ||
Line 35: | Line 35: | ||
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are | Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are | ||
the same for all players (and items too, in competition mode). | the same for all players (and items too, in competition mode). | ||
Revision as of 03:08, 26 June 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison (Waz) |
Theme | Fantasy |
Influences | Rogue, NetHack |
Released | March 15, 2012 |
Updated | June 26, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | many hours, many attempts |
Official site of WazHack |
Overview
WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer".
It keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
- supports multiplayer (not by resorting to realtime)
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
Screenshot
Multiplayer
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).