Difference between revisions of "User talk:RogueGamer"

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  - As far as those command line errors, I'll have to do some looking into it. Obviously, the game runs on my machine or I wouldn't have released it.
  - As far as those command line errors, I'll have to do some looking into it. Obviously, the game runs on my machine or I wouldn't have released it.
  - After the 7 seconds, does the game seem to be functioning normally?
  - After the 7 seconds, does the game seem to be functioning normally?
-
- UPDATE: I looked into those errors; they're apparently perfectly normal for the library I'm using and only occur at startup; they don't appear to indicate any actual troubles running the game. They're
-  related to a handful of issues the audio library experiences with some sound files and with initializing audio i/o. They shouldn't be anything to worry about.


I played for a while and made [http://youtu.be/kZq9qnhzD0I a video] at the end of which I commit suicide.
I played for a while and made [http://youtu.be/kZq9qnhzD0I a video] at the end of which I commit suicide.
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The game's feel reminds me of [http://www.supercratebox.com/ Super Crate Box]. The "what's in the chest?" gambling does *something* to me.
The game's feel reminds me of [http://www.supercratebox.com/ Super Crate Box]. The "what's in the chest?" gambling does *something* to me.
- Looks neat; I was going to implement slightly less "gamble-y" chests, but I'm trying to leave the new features open to suggestion. Glad you enjoy it so far.
-
- UPDATE: I played some Super Crate Box. It reminded me why I favor roguelike games. It also made me feel like I could use some anger management. Still, fun game. :)


What are the authors of code/graphics/sounds? What are the licenses of code/graphics/sounds?
What are the authors of code/graphics/sounds? What are the licenses of code/graphics/sounds?
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  - Thanks for all the feedback; this is my first time actually publishing one of my hobbies. It's been fun. :)
  - Thanks for all the feedback; this is my first time actually publishing one of my hobbies. It's been fun. :)
  - If you have any big tips for a brand new, out-of-the box self-publishing game developer, I'm all ears. --[[User:RogueGamer|RogueGamer]]
  - If you have any big tips for a brand new, out-of-the box self-publishing game developer, I'm all ears. --[[User:RogueGamer|RogueGamer]]
You should check out the game's latest version; I've got it running on Linux and Mac again... at least, as far as I know. I don't get a lot of feedback -- basically it's been you and someone else who was kind enough to point out a corrupted file on the download page. I'm also trying to get a genuine roguelike -- ASCII, abundant complexity, the whole works -- up and running. At least a prototype sometime soon.
Just thought you might be interested to know. --[[User:RogueGamer|RogueGamer]] 12:25, 14 August 2012 (CST)

Latest revision as of 17:27, 14 August 2012

Cooplike

Hello, I saw your game on sf.net. The windows download breaks when trying to unrar it on Linux (application.windows/lib/tritonus_share.jar - CRC failed). I downloaded the win version because I thought there was a file missing in the Linux download but then I found and `chmod +x`-ed the "cooplike" file.

- Well, I'll have to hope that these issues can be resolved by helpful people other than me. I'm developing the game on a Windows XP machine and have no access to either a Linux or Mac machine.
- Glad to see you got it running, however. :)

When starting the game, I have a 7-seconds black screen and command line errors. The main menu is probably not epileptic-safe.

- I can see about making the main menu flash a little less; honestly I was just having fun with it. :)
- As far as those command line errors, I'll have to do some looking into it. Obviously, the game runs on my machine or I wouldn't have released it.
- After the 7 seconds, does the game seem to be functioning normally?
-
- UPDATE: I looked into those errors; they're apparently perfectly normal for the library I'm using and only occur at startup; they don't appear to indicate any actual troubles running the game. They're 
-  related to a handful of issues the audio library experiences with some sound files and with initializing audio i/o. They shouldn't be anything to worry about.

I played for a while and made a video at the end of which I commit suicide.

- Cool; I'll try to load it up. I live in a part of the rural U.S. where they don't exactly offer cable internet. :P But still, cool. :)

The game's feel reminds me of Super Crate Box. The "what's in the chest?" gambling does *something* to me.

- Looks neat; I was going to implement slightly less "gamble-y" chests, but I'm trying to leave the new features open to suggestion. Glad you enjoy it so far.
-
- UPDATE: I played some Super Crate Box. It reminded me why I favor roguelike games. It also made me feel like I could use some anger management. Still, fun game. :)

What are the authors of code/graphics/sounds? What are the licenses of code/graphics/sounds?

- I produced the code and the graphics. The sounds are under various non-commercial or free use licenses and were acquired on SoundBible.com; I have edited some of them a bit.

Cheers --Qubodup 11:11, 7 August 2012 (CEST)

- Thanks for all the feedback; this is my first time actually publishing one of my hobbies. It's been fun. :)
- If you have any big tips for a brand new, out-of-the box self-publishing game developer, I'm all ears. --RogueGamer


You should check out the game's latest version; I've got it running on Linux and Mac again... at least, as far as I know. I don't get a lot of feedback -- basically it's been you and someone else who was kind enough to point out a corrupted file on the download page. I'm also trying to get a genuine roguelike -- ASCII, abundant complexity, the whole works -- up and running. At least a prototype sometime soon.

Just thought you might be interested to know. --RogueGamer 12:25, 14 August 2012 (CST)