Difference between revisions of "Featured roguelike"
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= Featured Roguelike: [[Forays into Norrendrin]] = | = Featured Roguelike: [[Forays into Norrendrin]] = | ||
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A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more. | A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more. | ||
[[Category:Browse]] | [[Category:Browse]] |
Revision as of 10:02, 14 September 2012
Featured Roguelike: Forays into Norrendrin
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.