Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Forays into Norrendrin]] =
= Featured Roguelike: [[Forays into Norrendrin]] =


http://content.screencast.com/users/dscreamer/folders/Default/media/761fc9a4-4808-44fe-aeaf-0fdb67c2de30/screen36.png
http://i.imgur.com/078Qqs.png


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.  
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.  


[[Category:Browse]]
[[Category:Browse]]

Revision as of 07:04, 16 September 2012

Featured Roguelike: Forays into Norrendrin

078Qqs.png

A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.