Difference between revisions of "Drakefire Chasm"
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|developer = [[Tanthie]] | |developer = [[Tanthie]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[ADOM]], Dungeons & Dragons | |influences = [[ADOM]], Dungeons & Dragons, World of Warcraft | ||
|status = 1. | |status = 1.3 | ||
|released = 2012-03-18 | |released = 2012-03-18 | ||
|updated = 2012- | |updated = 2012-09-16 | ||
|licensing = Closed source | |licensing = Closed source | ||
|language = C++ | |language = C++ | ||
Line 14: | Line 14: | ||
}} | }} | ||
Drakefire Chasm is a seven day roguelike made in the [[7DRL Challenge 2012]]. | Drakefire Chasm is a seven day roguelike made in the [[7DRL Challenge 2012]]. It has been updated thereafter with new features. | ||
== About == | == About == | ||
You play as a | You play as a dragon and try to survive in the hostile environment of Drakefire Chasm. As you progress, you become more powerful, gaining new abilities to defeat your foes. | ||
The game uses sort of a rock-paper-scissors mechanic between the dragon's abilities and the enemy types. The key for success is finding which type of attack is the most effective against each enemy. | |||
== Features == | |||
* Five playable dragon colors | |||
* A talent tree with passive and active, cooldown-based abilities | |||
* 15 different enemies | |||
* 12 dungeon levels with varying themes | |||
* Dragon orbs for extra one-use powers |
Revision as of 09:02, 16 September 2012
Drakefire Chasm | |
---|---|
Developer | Tanthie |
Theme | Fantasy |
Influences | ADOM, Dungeons & Dragons, World of Warcraft |
Status | 1.3 |
Released | 2012-03-18 |
Updated | 2012-09-16 |
Licensing | Closed source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | 20 minutes |
Official site of Drakefire Chasm |
Drakefire Chasm is a seven day roguelike made in the 7DRL Challenge 2012. It has been updated thereafter with new features.
About
You play as a dragon and try to survive in the hostile environment of Drakefire Chasm. As you progress, you become more powerful, gaining new abilities to defeat your foes.
The game uses sort of a rock-paper-scissors mechanic between the dragon's abilities and the enemy types. The key for success is finding which type of attack is the most effective against each enemy.
Features
- Five playable dragon colors
- A talent tree with passive and active, cooldown-based abilities
- 15 different enemies
- 12 dungeon levels with varying themes
- Dragon orbs for extra one-use powers