Difference between revisions of "Mushroomvania"
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Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage (one level, very few enemies/items/features), but it's definitely playable. Developed using libtcod (thank you Jice!) and is based on Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod]]. | |||
Please feel free to contact me with suggestions, bug reports, or critiques - this is my first roguelike and Python project, so I would be happy to hear advice from more experienced people! |
Revision as of 05:08, 17 September 2012
Mushroomvania 0.0.1 | |
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Developer | Royalewithcheese |
Theme | Retro |
Influences | Brogue, Shiren the Wanderer, many more. |
Status | Alpha |
Released | September 16th 2012 |
Updated | September 16th 2012 |
Licensing | Open source |
P. Language | Python |
Platforms | Windows |
Interface | Tiles, Keyboard |
Game Length | Short |
[[] Official site of Mushroomvania 0.0.1] |
Mushroomvania is a coffeebreak roguelike
Mushroomvania is a 1-hp tile-based roguelike. The long-term goal is a game with simple elements that nonetheless enables emergent complexity. Currently, it's at a very early stage (one level, very few enemies/items/features), but it's definitely playable. Developed using libtcod (thank you Jice!) and is based on Jotaf's excellent Complete Roguelike Tutorial, using python+libtcod.
Please feel free to contact me with suggestions, bug reports, or critiques - this is my first roguelike and Python project, so I would be happy to hear advice from more experienced people!