Difference between revisions of "PRIME"
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|influences = [[ZapM|Zap'M]] (parent); [[NetHack]] | |influences = [[ZapM|Zap'M]] (parent); [[NetHack]] | ||
|released = 03 March 2011 | |released = 03 March 2011 | ||
|updated = 18 September 2012 | |updated = 18 September 2012; version 2.0 | ||
|licensing = See [[ZapM|Zap'M]], unofficial, author permission. | |licensing = See [[ZapM|Zap'M]], unofficial, author permission. | ||
|language = [[C++]] | |language = [[C++]], [[Lua]] | ||
|platforms = [[Windows]], [[Linux]], [[Mac OS X]] with source available | |platforms = [[Windows]], [[Linux]], [[Mac OS X]] with source available | ||
|interface = [[ASCII]], [[NotEye]] | |interface = [[ASCII]], [[NotEye]] | ||
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* Floppy disks and computers may be infected. Infected software is not reliable. | * Floppy disks and computers may be infected. Infected software is not reliable. | ||
* Computers now need operating system to execute floppy disk programs. Quality of installed system varies. | * Computers now need operating system to execute floppy disk programs. Quality of installed system varies. | ||
* Items have lore and information. It can be accessed by examine command. | * Items have lore and information. It can be accessed by examine command. Monsters also have lore. | ||
* Objects are no longer restricted to properties of its type. | * Objects are no longer restricted to properties of its type. | ||
* The Mainframe is no longer accessed by stairs. | * The Mainframe is no longer accessed by stairs. | ||
* There is invisibility and camouflage. | |||
* Humans are no longer only playable race. | * Humans are no longer only playable race. | ||
Subsequent releases have added new monsters with special abilities. There are new items that break category boundaries. Monkey wrench became a weapon-tool, | Subsequent releases have added new monsters with special abilities. There are new items that break category boundaries. Monkey wrench became a weapon-tool, some Yautja weapons are great both in melee and when thrown. Notably combi-stick and smart-disc fall into this category. | ||
== Spoilers == | == Spoilers == |
Revision as of 18:20, 18 September 2012
PRIME | |
---|---|
Beta Project | |
Developer | Psiweapon |
Theme | Science Fiction |
Influences | Zap'M (parent); NetHack |
Released | 03 March 2011 |
Updated | 18 September 2012; version 2.0 |
Licensing | See Zap'M, unofficial, author permission. |
P. Language | C++, Lua |
Platforms | Windows, Linux, Mac OS X with source available |
Interface | ASCII, NotEye |
Game Length | Over an hour |
Official site of PRIME |
PRIME is a variant of Zap'M started in March 2011 by Psiweapon. Michał joined in late October 2011.
PRIME originally stood for Pesky Reticulans, Improvements, More Everything. Since 2.0 the "more" was replaced with "moar" but only in graphical logo.
Description
PRIME attempts to deepen and add variety to Zap'M.
The variant adds several human character professions, three reticulan character professions and one outsider role. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.
Major mechanics changes are as follows:
- Cracking is not limited to floppy disks.
- All canisters can be applied to pour them out.
- Floppy disks and computers may be infected. Infected software is not reliable.
- Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
- Items have lore and information. It can be accessed by examine command. Monsters also have lore.
- Objects are no longer restricted to properties of its type.
- The Mainframe is no longer accessed by stairs.
- There is invisibility and camouflage.
- Humans are no longer only playable race.
Subsequent releases have added new monsters with special abilities. There are new items that break category boundaries. Monkey wrench became a weapon-tool, some Yautja weapons are great both in melee and when thrown. Notably combi-stick and smart-disc fall into this category.
Spoilers
Since 1.9 there were spoilers being prepared. The fact is there is not much information to be found for ZapM anywhere outside official site but even this is not enough. There is no wiki to inform curious players as to the mechanics. Ability to source dive is uncommon trait among players. Thus this spoiler database.
Version history
PRIME has entered Roguelike Incubator initiative on 14th June 2012. Version 1.10 and 1.11 changes are mainly result of feedback given there.
- 2.0 supports the Necklace of the Eye roguelike front end. Very incomplete graphical mode is presented.
- 1.11 introduces Yautja hunter as playable profession. Intended to be substitute for easy mode and good for first-time players. A lot of Predator gear was introduced. Interface was modernized again.
- 1.10 simplifies command list and improves interface. Menus have scrolling instead of paging. Doors open on bump. Grenades and electronic gizmos have their own flavor. Adds new types of boots.
- 1.9 adds digging, combining items, more psykers and psionic items. It also allows to apply all canisters. Items are not restricted to properties of only a single category. For example monkey wrench despite being a tool now can deal decent damage.
- 1.8 adds key maps, a new player race, lore, Melnorme traders and richer interaction between damage types and items. Even more new items appeared.
- 1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
- 1.6 adds altars to chaos deities.
- 1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
- 1.4 adds more monsters and a new armor property, along with some minor tweaks.
- 1.3 adds informal identification for implants, new monsters and additional equipment.
- 1.2 has the canisters fixed and there are a few more canister descriptions than actual canisters, so you will not always see the same descriptions. The release adds cloaks too.
- 1.0 has roughly one and a half times as many levels as Zap'M, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.