Difference between revisions of "The Wizard's Lair"
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== Gameplay == | == Gameplay == | ||
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage | Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being [[Permadeath]], with a save system much like [[NetHack]]. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect. | ||
== Graphics == | == Graphics == |
Revision as of 18:29, 11 November 2012
The Wizard's Lair | |
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Developer | Devlin |
Theme | Fantasy |
Influences | NetHack, Sword of Fargoal |
Status | Beta |
Released | 21 Oct 2012 (Beta v196) |
Updated | 7 Nov 2012 (Beta v198) |
Licensing | Commercial |
P. Language | BlitzMax |
Platforms | Windows, Linux, Mac OSX |
Interface | Graphical |
Game Length | |
Official site of The Wizard's Lair |
The Wizard's Lair
The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is tasked to descend the Dungeon and defeat the Wizard of Anarkhis, who has stolen a powerful Staff and threatens to destroy everything in his wake!
Gameplay
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being Permadeath, with a save system much like NetHack. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect.
Graphics
The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor.
Screenshots