Difference between revisions of "Malastro"
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http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro1.png | http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro1.png | ||
''Above: The player waits behind a wall of fire as two infected humans approach from the east and southeast.'' | ''Above: The player waits behind a wall of fire as two infected humans approach from the east and southeast.'' | ||
== Video == | |||
A play-through (incomplete) of the game has been posted over at YouTube: | |||
[http://www.youtube.com/playlist?list=PLBKTB5chie8N0OIqUDsJBv61uS1eusOar Malastro play-through video list] | |||
== Links == | == Links == | ||
[http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro_v1.1.zip Download Malastro v1.1] | [http://mysite.verizon.net/reszp421/sitebuildercontent/sitebuilderfiles/malastro_v1.1.zip Download Malastro v1.1] |
Revision as of 04:22, 17 November 2012
Malastro | |
---|---|
Beta Project | |
Developer | Roger Norris |
Theme | zombies, post-apocalyptic |
Influences | DoomRL, Left 4 Dead |
Released | Nov 2, 2012 (beta 1) |
Updated | Nov 14, 2012 (beta 2) |
Licensing | Freeware, Closed Source |
P. Language | C# |
Platforms | Windows |
Interface | ASCII + simple graphics, Keyboard, Mouse |
Game Length | Short |
[ Official site of Malastro] |
Malastro aims to be an action/tactical roguelike which can be played through entirely in a relatively short time period. Your goal is to survive ten levels of monster-filled, post-apocalyptic anarchy in your search for rescue. On each level you must find your way to the next safe house and then close the door (without any monsters inside).
The game is written in C# and requires Microsoft .NET Framework v4.0 (included with recent versions of Windows).
Screenshot
Above: The player waits behind a wall of fire as two infected humans approach from the east and southeast.
Video
A play-through (incomplete) of the game has been posted over at YouTube: Malastro play-through video list