Difference between revisions of "The Serpentine Caves"
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{{game-alpha| name = The Serpentine Caves | |||
|developer = Chris Capobianco | |||
|theme = Fantasy | |||
|influences = Rogue, Nethack, Lost Labyrinth, Mission: Thunderbolt and Mission: Firestorm | |||
|released = 2012-11-18 | |||
|updated = 2012-11-20 | |||
|licensing = GPL | |||
|language = C++ | |||
|platforms = Linux | |||
|interface = Tiles, FPS controls | |||
|length = 15 levels | |||
|site = https://bitbucket.org/ccapo/tsc | |||
}} | |||
== Desription == | == Desription == | ||
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game. The game is written in C++ and makes use of the libtcod[http://doryen.eptalys.net] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience. | The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the libtcod[http://doryen.eptalys.net] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience. | ||
== Status == | == Status == |
Revision as of 19:49, 20 November 2012
The Serpentine Caves | |
---|---|
Alpha Project | |
Developer | Chris Capobianco |
Theme | Fantasy |
Influences | Rogue, Nethack, Lost Labyrinth, Mission: Thunderbolt and Mission: Firestorm |
Released | 2012-11-18 |
Updated | 2012-11-20 |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux |
Interface | Tiles, FPS controls |
Game Length | 15 levels |
Official site of The Serpentine Caves |
Desription
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the libtcod[1] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.
Status
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.
Concept
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.