Difference between revisions of "Rogue's Tale"
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|released = Hopefully early 2013 | |released = Hopefully early 2013 | ||
|updated = | |updated = | ||
|licensing = Closed Source | |licensing = Closed Source, Commercial | ||
|language = Java | |language = Java | ||
|platforms = Windows executable | |platforms = Windows executable | ||
|interface = Graphical, Keyboard, Mouse | |interface = Graphical, Keyboard, Mouse | ||
|length = From | |length = From few to infinite hours | ||
|site = http://rogue.epixx.org}} | |site = http://rogue.epixx.org}} | ||
Revision as of 10:24, 27 November 2012
Rogue's Tale | |
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Beta Project | |
Developer | Niilo Langinkoski |
Theme | Fantasy |
Influences | Rogue, Western RPGs |
Released | Hopefully early 2013 |
Updated | |
Licensing | Closed Source, Commercial |
P. Language | Java |
Platforms | Windows executable |
Interface | Graphical, Keyboard, Mouse |
Game Length | From few to infinite hours |
Official site of Rogue's Tale |
Rogue's Tale is a fantasy roguelike that comes with graphics as well as professional music and sound effects.
Overview
The game takes place in a place called Frostmourne Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourne Keep and become the new king. Rogue's Tale does not have predefined player classes, but instead, the player plays the game as a rogue and the class is determined by the talents, spells and equipment the player learns and finds along the way.
The Roots
Rogue's Tale follows the Berlin Interpretation very closely and the only value that is violated is that it doesn't come with ASCII graphics.
Game System
Rogue's Tale uses a game system where the game rolls 2D6 and compares it to a number, usually 7, to determine whether an action is succesful. The rolls are often modified by the player's abilities as follows: ability value of 2 equals a -5 modifier, 7 equals 0, and 12 equals +5.