Difference between revisions of "Allure of the Stars"
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This is an alpha release of Allure of the Stars, | This is an alpha release of Allure of the Stars, | ||
a near-future Sci-Fi roguelike and tactical squad game written in Haskell. | a near-future Sci-Fi roguelike and tactical squad game written in Haskell. | ||
The game | The game lacks many essential features and elements at this time and is doesn't display many sci-fi elements. | ||
See the wiki for design notes and contribute. | |||
Long term goals are high replayability and auto-balancing | Long term goals are high replayability and auto-balancing |
Revision as of 07:53, 17 December 2012
Allure of the Stars | |
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Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Nov 25, 2012 |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~ .5 hour |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game written in Haskell. The game lacks many essential features and elements at this time and is doesn't display many sci-fi elements. See the wiki for design notes and contribute.
Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
The game is written using the LambdaHack Haskell roguelike game engine.
Compiled using the cabal tool from the package available at its Hackage page.