Difference between revisions of "Allure of the Stars"

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This is an alpha release of Allure of the Stars,
This is an alpha release of Allure of the Stars,
a near-future Sci-Fi roguelike and tactical squad game written in Haskell.
a near-future Sci-Fi roguelike and tactical squad game written in Haskell.
The game is barely fun at this stage and not yet
The game lacks many essential features and elements at this time and is doesn't display many sci-fi elements.
really Sci-Fi. See the wiki for design notes and contribute.
See the wiki for design notes and contribute.


Long term goals are high replayability and auto-balancing
Long term goals are high replayability and auto-balancing

Revision as of 07:53, 17 December 2012

Allure of the Stars
Futuristic Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Nov 25, 2012
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~ .5 hour
Official site of Allure of the Stars


This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game written in Haskell. The game lacks many essential features and elements at this time and is doesn't display many sci-fi elements. See the wiki for design notes and contribute.

Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack Haskell roguelike game engine.

Compiled using the cabal tool from the package available at its Hackage page.