Difference between revisions of "AGOW"
Line 35: | Line 35: | ||
Golems are like robots: programmed to do something. | Golems are like robots: programmed to do something. | ||
They are generally immune to poison and bleeding. | They are generally immune to poison and bleeding. | ||
* Naga (just like HOMM3: they might have up to 6 weapons) | * Naga (just like in HOMM3: they might have up to 6 weapons) | ||
==== Living creatures ==== | ==== Living creatures ==== | ||
Like animals and stuff. Generally the have basic regeneration. | Like animals and stuff. Generally the have basic regeneration. |
Revision as of 18:22, 13 March 2013
AGOW | |
---|---|
Talkie-Talkie Project | |
Developer | Attila 'Wini' Adorján |
Theme | D&Dish stock fantasy |
Influences | ADOM |
Licensing | Closed Source |
P. Language | C Sharp |
Platforms | Windows Phone |
Interface | Touchscreen, Tiles |
Game Length | 2+ |
Official site of AGOW |
This page is under construction and needs to be initialized with the development details.
- Changelog page: AGOW Changelog
- You can add comments here: Talk:AGOW
Description
Storyline
Environment
Classes and races
Demons
Demons are really bad and evil and OP. We don't like them. They kill us. Also, their simple presence can harm us (causes bleeding, and various effects..).
Elementals
Elementals are lives teir peaceful life on another realm. We can summon them. Which they hates. They are generally receives 1/2 phisical damage, immune to bleeding and poison, but vulnerable to the opposite elemental damage. Same type damage heals them.
- Air elemental (no special powers yet)
- Earth elemental (no special powers yet)
- Fire elemental (Fire damage aura. So 2 fire elemental will periodically heals each other)
- Waterelemental (no special powers yet)
Golems
Golems are like robots: programmed to do something. They are generally immune to poison and bleeding.
- Naga (just like in HOMM3: they might have up to 6 weapons)
Living creatures
Like animals and stuff. Generally the have basic regeneration.
- Human
- Troll (can't recover from fire damage, accelerated regeneration)
Undeads
I will fill this up later.
- Zombie (no special powers yet, however might add some slight poison damage aura)
- Skeleton (vulnerable to 'Crush' damage, but receives 1/2 'Cut' and 'Thrust' damage)
Masteries and abilities
Masteries like passive skills or perks or primary attributes, like Strength, Vitality. The primary attribute concept is the following: A basic human without any class (like a peasant maybe) will have 0 masteries. A fighter will have Strength lvl 2, Vitality lvl 3, etc.. A mage will have Intelligence lvl 3 and etc etc..
Items and spells
Features
- Randomly generated and infinite environment
- Randomly generated items and monsters
- Fixed rare, unique and collectible items
- Fixed scenes (towns, villages and boss battles) and random encounters
- Achivements
- Online leaderboard