Difference between revisions of "Infra Arcana"

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|developer = [[Martin Törnqvist]]
|developer = [[Martin Törnqvist]]
|released = June 5th 2011
|released = June 5th 2011
|updated = June 20th 2012 (v13.1)
|updated = April 23 2013 (v14.0)
|language = [[Cpp]], [[SDL]]
|language = [[Cpp]], [[SDL]]
|platforms = [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]]
|theme = Horror, mystery, cults, etc
|theme = H.P. Lovecraft, horror, mystery, cults
|licensing = Freeware
|licensing = Freeware, Open Source
|interface = [[ASCII]] (via SDL), Tile set, [[Keyboard]]
|interface = [[ASCII]] (via SFML), Tile set, [[Keyboard]]
|site = http://infraarcana.wikispaces.com/
|site = http://infraarcana.wikispaces.com/
|influences = H.P. Lovecraft, Horror movies, The 1997 first person shooter 'Blood'
|influences = H.P. Lovecraft, Horror movies, The PC game 'Blood'
|length = }}
|length = }}
[[Category:Beta projects]]
[[Category:Beta projects]]
'''Infra Arcana''' is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
'''Infra Arcana''' is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.


The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. It's not a pure H.P.L game though, as it also draws flavour from various B-horror movies, as well as the 1997 first-person shooter Blood.
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. The game also draws flavor from various B-horror movies, as well as the first-person shooter PC game Blood.


As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.

Revision as of 19:41, 23 April 2013

Infra Arcana
Beta Project
Developer Martin Törnqvist
Theme H.P. Lovecraft, horror, mystery, cults
Influences H.P. Lovecraft, Horror movies, The PC game 'Blood'
Released June 5th 2011
Updated April 23 2013 (v14.0)
Licensing Freeware, Open Source
P. Language Cpp, SDL
Platforms Windows, Linux
Interface ASCII (via SFML), Tile set, Keyboard
Game Length
Official site of Infra Arcana

Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.

The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. The game also draws flavor from various B-horror movies, as well as the first-person shooter PC game Blood.

As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.