Difference between revisions of "Possession: Escape from the Nether Regions"
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|developer = [[Rickton|Taylor Vaughan]] | |developer = [[Rickton|Taylor Vaughan]] | ||
|released = Mar 16, 2013 (7dRL Edition) | |released = Mar 16, 2013 (7dRL Edition) | ||
|updated = | |updated = Apr 29, 2013 | ||
|language = Lua | |language = Lua | ||
|platforms = Mac, Windows, Linux | |platforms = Mac, Windows, Linux |
Revision as of 20:35, 29 April 2013
Possession: Escape from the Nether Regions | |
---|---|
7DRL | |
Developer | Taylor Vaughan |
Theme | Death, Survival, Contempt for the Flesh |
Influences | ToME, Brogue, Dungeons of Dredmor, Oddworld |
Released | Mar 16, 2013 (7dRL Edition) |
Updated | Apr 29, 2013 |
Licensing | Closed Source |
P. Language | Lua |
Platforms | Mac, Windows, Linux |
Interface | ASCII, Keyboard, Mouse |
Game Length | Short |
Official site of Possession: Escape from the Nether Regions |
You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.
Features:
- 5 levels, each with unique possessable monsters
- A wide variety of creature powers
- Exploding bodies!
- Item-less gameplay
- A monsterpedia, which tracks the details of the monsters you possess
- Quick to pick up and play
- Humorous descriptions