Difference between revisions of "Fall From Heaven"

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(Created page with '{{game-beta| name = Fall From Heaven the Roguelike |developer = User:Jolly Roger |theme = Fantasy |influences = |released = 2010 Jun 15 |updated = 2010 Aug 02 (0.0.4b) |lice…')
 
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{{game-beta| name = Fall From Heaven the Roguelike
#REDIRECT [[Fallen]]
|developer = [[User:Jolly Roger]]
|theme = Fantasy
|influences =
|released = 2010 Jun 15
|updated = 2010 Aug 02 (0.0.4b)
|licensing = [[Freeware]]
|language = [[Delphi]]
|platforms = [[Windows]]
|interface =
|length =
|site =
}}
 
== Description ==
'''Fall From Heaven the roguelike''' based on dark fantasy mod for Civilization IV, Fall From Heaven.
 
It is still on early stage of developments, so there isn`t lot of things from FFH universe, even It has not got Its own shape, so It is one more wannabe roguelike.
Weapons, weight, money etc needs balancing. Ranged weapons and magic had been turned off from this release, because of lurking bugs.
 
== Notes ==
 
FFH using directX, so it works only with windows, as you can understand.
Before launching the game, you must set screen resolution and sprite size in config.cfg file.
 
Resolution configuration looks this way, I think, rather easy:
SCRX:1024;
SCRY:768;
 
Sprite config  is a bit more come complicate, but allow you to tweak game screen as you like.
It looks like this
GRID_UNIT_SIZE_X:26;
GRID_UNIT_SIZE_Y:28;
For example, If you set resolution to 1024x768 and sprite size to 26x28, you would have:
1024/26 = 39 sprites on X line and 768x26 = 27 on Y.
Smaller sprite size would give bigger screen and so on, combine and find most comfortable combination.
 
[http://www.roguetemple.com/forums/index.php?topic=1286.0]

Latest revision as of 11:18, 13 May 2013

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