Difference between revisions of "Dead Man Walking"

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Line 5: Line 5:
|status = Released
|status = Released
|released = 1.0a March 17th, 2013
|released = 1.0a March 17th, 2013
|updated = 1.1a April 5th, 2013
|updated = 1.2a May 29th, 2013
|licensing = http://creativecommons.org/licenses/by-nc/3.0/
|licensing = http://creativecommons.org/licenses/by-nc/3.0/
|language = Python 2.7
|language = Python 2.7
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*Dual HP  
*Dual HP  
*Quick start gameplay
*Quick start gameplay
*Four bosses, four enemy types, three weapon types, and numerous enchantments
*Champion monsters
 
*An increasingly large pool of bosses with special mechanics
Planned features:
*A new area that change the rules of the game
 
*More horizontal content. That is, more content without greatly expanding the length of the game.
*Tighter balance
*New item type: trinkets
*Enchantments for armor and new armor types

Revision as of 18:28, 29 May 2013

Dead Man Walking
Developer Andrew Wright (aka roocey)
Theme Dark Fantasy
Influences N/A
Status Released
Released 1.0a March 17th, 2013
Updated 1.2a May 29th, 2013
Licensing http://creativecommons.org/licenses/by-nc/3.0/
P. Language Python 2.7
Platforms Windows
Interface Keyboard
Game Length Coffeebreak
Official site of Dead Man Walking


Dead Man Walking is a Roguelike where the goal is to manage two separate hit point pools: a temporary one that's constantly in flux and a permanent one. If you run out of willpower (permanent HP), you lose!

Features

  • Dual HP
  • Quick start gameplay
  • Champion monsters
  • An increasingly large pool of bosses with special mechanics
  • A new area that change the rules of the game