Difference between revisions of "Incavead"
Jump to navigation
Jump to search
Line 43: | Line 43: | ||
---- | ---- | ||
''N.B.'': The game is playable and crash-free, but | ''N.B.'': The game is playable and crash-free, but considered a beta version for now, since there are no victory conditions yet. There are 15 complete, filler-free dungeon levels, however, which should last you a good long while anyways. | ||
If you're adventurous and know how to code, you can try out the game by downloading and compiling the sources from the [https://code.google.com/p/incavead development site]. | If you're adventurous and know how to code, you can try out the game by downloading and compiling the sources from the [https://code.google.com/p/incavead development site]. |
Revision as of 19:09, 24 June 2013
Incavead: infinite cave adventure | |
---|---|
Developer | tkatchev |
Theme | Fantasy |
Influences | Diggr |
Status | Beta |
Released | 2013-06-18 |
Updated | v. 3823b60 on 2013-06-24 |
Licensing | Open source |
P. Language | C++11 |
Platforms | Portable; playable online |
Interface | VT100+Telnet |
Game Length | Several hours |
Official site of Incavead: infinite cave adventure |
A continuation of the Diggr roguelike.
A Roguelike game. What makes this one different?
- Game rules are carefully designed to make grinding/farming impossible.
- The rule system is not based on AD&D or any traditional RPG at all.
- Gameplay is fast by design. A typical play session takes less than 15 minutes.
- Huge, intricately generated dungeons.
- Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number.
- An advanced system of magic based on cellular automata.
Online server:
Connect to diggr.name, port 20020 with any telnet client to play the game on a public server.
There are some multiplayer aspects when playing on a public server. Namely, your attempts will be registered in a public high-score table, and dead player characters will leave elaborate tombstones visible to other players.
Technical details:
- Old-school pure ASCII graphics.
- Network-enabled out of the box. Use any Telnet client as the game interface!
- Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device!
- Uses simple, user-editable config files for describing much of the game's data and rules.
- Written with performance in mind, for a pleasant experience even on slow machines.
N.B.: The game is playable and crash-free, but considered a beta version for now, since there are no victory conditions yet. There are 15 complete, filler-free dungeon levels, however, which should last you a good long while anyways.
If you're adventurous and know how to code, you can try out the game by downloading and compiling the sources from the development site.