Difference between revisions of "Witchavenrl"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = Nethack, Rogue, Witchaven PC Game | |influences = Nethack, Rogue, Witchaven PC Game | ||
|released = | |released = 0.9B1 - December 20, 2012 | ||
|relver = 0.9B1 | |relver = 0.9B1 | ||
|updated = | |updated = 0.9B5 - January 10, 2013 | ||
|updver = 0. | |updver = 0.9B4 | ||
|licensing = [[Freeware]], [[Open Source]] | |licensing = [[Freeware]], [[Open Source]] | ||
|language = [[Lua]] ([[LÖVE]]) | |language = [[Lua]] ([[LÖVE]]) | ||
|platforms = [[Windows]], [[Linux]]. [[Mac]] | |platforms = [[Windows]], [[Linux]]. [[Mac OS]] | ||
|interface = [[Keyboard]], [[ASCII]] | |interface = [[Keyboard]], [[ASCII]] | ||
|length = 1-2 hours | |length = 1-2 hours | ||
|site = http://asciirealm.blogspot.com.es | |site = http://asciirealm.blogspot.com.es | ||
}}{{stub}} | }}{{stub}} | ||
Witchaven the Roguelike (a.k.a. WIRL or Witchavenrl) is a Roguelike based on [http://en.wikipedia.org/wiki/Witchaven_II Witchaven PC Game]. | |||
The main aim of Witchaven the Roguelike is to look like a classic roguelike but keeping the gameplay essence of the original Witchaven game. | |||
== Game Overview == | |||
The game interface features full-colored ASCII symbols, with easy to understand GUI and controls similar to the ones found in [[NetHack]] or [[Rogue]] | |||
In addition, it is developed in Lua scripting language using LÖVE engine, that is available for Windows, Linux and MacOS platforms. | |||
It is also planned for later versions an Android version taking advantage of the touchscreen. | |||
It could be classified as a Coffeebreak Roguelike since the game offers 15 depth levels and a rather short game duration. | |||
The main objective of the game is to fight your way down to depth level 15 and kill an evil witch called Cirae-Argoth as a vengeance for destroying your home village. | |||
== Main Features == | |||
* Random generated dungeons, item placement, traps, and decorations | |||
* Easy and Intuitive interface with easy to read text | |||
* No character classes or professions | |||
* Player progression through leveling up | |||
* Enemies' progression through depth levels | |||
* Uses Lua-based scripting language | |||
* Enemies dialogue personalities | |||
* 9 different base weapons with random attributes (positive or negative) | |||
* Some animated graphical effects (lava, water and other effects) | |||
* Close combat and Ranged attacks for player and enemies | |||
* Magic system based on single-use scrolls | |||
* Interactive decorations: barrels and fire braziers | |||
* Lootable corpses with random 'drop' | |||
* Breakable weapons and armor | |||
* Three switchable color modes: Trip to Hell, Black and White and Random | |||
* No sound | |||
* Fixed resolution of 1024x768 with switchable fullscreen mode. | |||
== Screenshots == | |||
http://i.imgur.com/xMjMT.png | |||
http://i.imgur.com/3qug0.png | |||
http://i.imgur.com/m6G0X.png | |||
== External Links == | |||
[http://asciirealm.blogspot.com.es Official Development Blog] | |||
[https://www.box.com/s/7ek816g8n7jsywcxja2e WitchavenRL Repository] | |||
[https://love2d.org LÖVE Engine Official site] |
Latest revision as of 08:57, 2 August 2013
Witchaven the Roguelike | |
---|---|
Beta Project | |
Developer | Alberto Sáez (Ubermann) |
Theme | Fantasy |
Influences | Nethack, Rogue, Witchaven PC Game |
Released | 0.9B1 - December 20, 2012 |
Updated | 0.9B5 - January 10, 2013 |
Licensing | Freeware, Open Source |
P. Language | Lua (LÖVE) |
Platforms | Windows, Linux. Mac OS |
Interface | Keyboard, ASCII |
Game Length | 1-2 hours |
Official site of Witchaven the Roguelike |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Witchaven the Roguelike (a.k.a. WIRL or Witchavenrl) is a Roguelike based on Witchaven PC Game.
The main aim of Witchaven the Roguelike is to look like a classic roguelike but keeping the gameplay essence of the original Witchaven game.
Game Overview
The game interface features full-colored ASCII symbols, with easy to understand GUI and controls similar to the ones found in NetHack or Rogue In addition, it is developed in Lua scripting language using LÖVE engine, that is available for Windows, Linux and MacOS platforms. It is also planned for later versions an Android version taking advantage of the touchscreen.
It could be classified as a Coffeebreak Roguelike since the game offers 15 depth levels and a rather short game duration. The main objective of the game is to fight your way down to depth level 15 and kill an evil witch called Cirae-Argoth as a vengeance for destroying your home village.
Main Features
- Random generated dungeons, item placement, traps, and decorations
- Easy and Intuitive interface with easy to read text
- No character classes or professions
- Player progression through leveling up
- Enemies' progression through depth levels
- Uses Lua-based scripting language
- Enemies dialogue personalities
- 9 different base weapons with random attributes (positive or negative)
- Some animated graphical effects (lava, water and other effects)
- Close combat and Ranged attacks for player and enemies
- Magic system based on single-use scrolls
- Interactive decorations: barrels and fire braziers
- Lootable corpses with random 'drop'
- Breakable weapons and armor
- Three switchable color modes: Trip to Hell, Black and White and Random
- No sound
- Fixed resolution of 1024x768 with switchable fullscreen mode.
Screenshots