Difference between revisions of "Goblin Men"
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(Created page with "{{game-alpha| |name = Goblin Men |developer = Jakob Virgil |theme = Goblins and Fruit |influences = Omega, Adom, Christina Rosseti |released = in drips and drabs |update...") |
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The major benefit of the use of Chinese logograms is that they are square solving the aspect ratio issues endemic to text based rogue-likes. | The major benefit of the use of Chinese logograms is that they are square solving the aspect ratio issues endemic to text based rogue-likes. | ||
it upholds the rogue-like traditions of perma-death, large random world (2^97 levels) and being Character based in | it upholds the rogue-like traditions of perma-death, large random world (2^97 levels) and being Character based (in this case unicode rather than ascii). | ||
== Game related links == | == Game related links == | ||
*[http://jakobvirgil.blogspot.com/2013/09/there-is-now-playable-demo-of-goblin.html the authors blog] | *[http://jakobvirgil.blogspot.com/2013/09/there-is-now-playable-demo-of-goblin.html the authors blog] |
Revision as of 20:45, 4 September 2013
Goblin Men | |
---|---|
Alpha Project | |
Developer | Jakob Virgil |
Theme | Goblins and Fruit |
Influences | Omega, Adom, Christina Rosseti |
Released | in drips and drabs |
Updated | 9/4/2013 |
Licensing | [free distribution of binaries] |
P. Language | Java |
Platforms | DOS,Windows |
Interface | keyboard |
Game Length | about 3.01277111 × 10^20 millenia |
Official site of Goblin Men |
About
Goblin Men was authored by Jakob Virgil in the late summer of 2013 to combat his depression. It is based on the poem The Goblin market by Christina Rossetti and uses Chinese characters or hanzi to depict the landscape and monsters.
The major benefit of the use of Chinese logograms is that they are square solving the aspect ratio issues endemic to text based rogue-likes.
it upholds the rogue-like traditions of perma-death, large random world (2^97 levels) and being Character based (in this case unicode rather than ascii).