Difference between revisions of "Dead Man Walking"
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|status = Released | |status = Released | ||
|released = 1.0a March 17th, 2013 | |released = 1.0a March 17th, 2013 | ||
|updated = 1. | |updated = 1.3a September 21st, 2013 | ||
|licensing = http://creativecommons.org/licenses/by-nc/3.0/ | |licensing = http://creativecommons.org/licenses/by-nc/3.0/ | ||
|language = Python 2.7 | |language = Python 2.7 |
Latest revision as of 16:43, 21 September 2013
Dead Man Walking | |
---|---|
Developer | Andrew Wright (aka roocey) |
Theme | Dark Fantasy |
Influences | N/A |
Status | Released |
Released | 1.0a March 17th, 2013 |
Updated | 1.3a September 21st, 2013 |
Licensing | http://creativecommons.org/licenses/by-nc/3.0/ |
P. Language | Python 2.7 |
Platforms | Windows |
Interface | Keyboard |
Game Length | Coffeebreak |
Official site of Dead Man Walking |
Dead Man Walking is a Roguelike where the goal is to manage two separate hit point pools: a temporary one that's constantly in flux and a permanent one. If you run out of willpower (permanent HP), you lose!
Features
- Dual HP
- Quick start gameplay
- Champion monsters
- An increasingly large pool of bosses with special mechanics
- A new area that change the rules of the game