Difference between revisions of "Approaching Infinity"
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A Roguelike Space Adventure | A Roguelike Space Adventure | ||
Current Version 0.0. | Current Version 0.0.4b | ||
By [[IBOL]] | By [[IBOL]] | ||
Download the playable Alpha here: | Download the playable Alpha here: | ||
[http://forumfiles.thegamecreators.com/download/ | [http://forumfiles.thegamecreators.com/download/2486553] | ||
Pilot a spaceship of your choice through an infinite sci-fi universe, exploring planets, gathering resources and technology, battling space pirates, and picking sides in an interstellar war that's been developing since the | Pilot a spaceship of your choice through an infinite sci-fi universe, exploring planets, gathering resources and technology, battling space pirates, and picking sides in an interstellar war that's been developing since humanity left the caves. | ||
Turn based movement and combat. Oryx Sprites (graphical RL). Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect. | Turn based movement and combat. Oryx Sprites (graphical RL). NEW! David Gervais graphics too! Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect. | ||
(mouse interface now 90%) | |||
most important commands: | most important commands: | ||
numpad or hjklyubn to move | numpad or hjklyubn to move |
Revision as of 03:49, 19 October 2013
Approaching Infinity
A Roguelike Space Adventure
Current Version 0.0.4b
By IBOL
Download the playable Alpha here: [1]
Pilot a spaceship of your choice through an infinite sci-fi universe, exploring planets, gathering resources and technology, battling space pirates, and picking sides in an interstellar war that's been developing since humanity left the caves.
Turn based movement and combat. Oryx Sprites (graphical RL). NEW! David Gervais graphics too! Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.
(mouse interface now 90%) most important commands:
numpad or hjklyubn to move right & left arrow keys scroll helpful menus [F] to fire, [ + ] to cycle targets [D] to dock, land, or leave [Q] for quest menu.
now with mouse support!
What's planned for the game?
- a randomized crafting system for components and devices - Random Officers with individual skills to help you - More Devices with more powers - unlockable ship classes - elemental monsters(!) - more alien races (Gruff, Tentaculons, Limoquee, Vordalene, Firaxughinians) - unique monster powers, and more monsters. - several major quest lines (at least 1 for each of the alien races.) - 3-5 different ways to end the game, and countless ways to just keep playing. - any great ideas from players and supporters!
Follow the game's development at [2] or follow on twitter @IBOL17
Coming Soon: A Kickstarter Planned rewards include having your name added to the list of officer's names, submitting names for planets, designing a side quest, several special kickstarter-only devices, 10 million credits in pay it forward funds, source code access, original signed paper game design documents, and of course, copies of the game, and your name in the credits.