Difference between revisions of "2DRL in 2K"

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== History ==
== History ==
First version used ncurses and had a total of 1976 bytes of C source code. Later there was second version with 9 monsters and several new features. Unfortunately there was a bug preventing compilation. Thus third release swiftly followed which was exactly 2048 bytes in size. Finaly [[Jakub Debski]] compiled the game for Windows platform. Source code is also contained within the archive.
First version used [[Ncurses]] and had a total of 1976 bytes of C source code.
 
Later, there was second version with 9 monsters and several new features. Unfortunately, there was a bug preventing compilation. A third release swiftly followed which was exactly 2048 bytes in size.
 
Finally, [[Jakub Debski]] compiled the game for Windows. Source code is also contained within the archive.


== Game related links ==
== Game related links ==
* [http://www.alamak0ta.republika.pl/2DRL.zip 2DRL in 2K Windows executable and source]
* [http://www.alamak0ta.republika.pl/2DRL.zip 2DRL in 2K Windows executable and source]

Latest revision as of 11:56, 2 November 2013

2DRL in 2K
7DRL
Developer Steven Fuerst
Theme
Influences
Released 2006
Updated
Licensing
P. Language C
Platforms Windows, source
Interface
Game Length
Official site of 2DRL in 2K


About

2DRL in 2K is a 7DRL written by Steven Fuerst for 7DRL Contest 2006. It sticks to all rules of contest but author decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in size.

History

First version used Ncurses and had a total of 1976 bytes of C source code.

Later, there was second version with 9 monsters and several new features. Unfortunately, there was a bug preventing compilation. A third release swiftly followed which was exactly 2048 bytes in size.

Finally, Jakub Debski compiled the game for Windows. Source code is also contained within the archive.

Game related links