Difference between revisions of "Teratogen"
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* [https://github.com/rsaarelm/teratogen Repository on github] | * [https://github.com/rsaarelm/teratogen Repository on github] | ||
* [http://www.roguetemple.com/2010/12/08/arrp-2010-teratogen/ A review] | * [http://www.roguetemple.com/2010/12/08/arrp-2010-teratogen/ A review] | ||
[[Category:Open source]] |
Latest revision as of 17:28, 16 November 2013
Teratogen | |
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Defunct Game | |
Developer | Risto Saarelma |
Theme | Survival horror |
Influences | Resident Evil, Parasite Eve |
Released | Sep 11, 2010 ({{{relver}}}) |
Updated | Sep 19, 2010 ({{{updver}}}) |
Licensing | BSD |
P. Language | Go |
Platforms | Linux |
Interface | Tiles |
Game Length | ~20 minutes |
Official site of Teratogen |
Teratogen is a simple roguelike for testing the Go programming language's suitability for game development. Currently only works on Linux.
Note from author:
As of 2010-11, the project is on permanent hiatus. Google dropped the exp/iterable module from Go, which the Teratogen code uses extensively for its internal logic. Code will need either a rewrite or copying the old exp/iterable code into the internal source tree to be compilable with a current version .of Go. The current Go language, still without generics, is a bit too hostile to abstraction in algorithm code for me to bother. I might get back to it when they get a generics implementation out.
Gameplay
In Teratogen the goal is to descend alive and slay the elder spawn. There are two kinds of dangers. First is monsters killing you. Second is you killing too many monsters which will deplete your humanity and turn you into chaos spawn.
Game consists of fighting or shooting zombies, collecting ammunition, armor suits, medikits and using healing globes. Notable thing is shots are animated.