Difference between revisions of "Roguestar"

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|name = Roguestar
|name = Roguestar
|developer = Christopher Lane Hinson
|developer = Christopher Lane Hinson
|influences = ?
|influences = Nethack, Slash'Em, Starflight (Electronic Arts)
|theme = Sci-Fi
|theme = Sci-Fi
|released = ?
|released = May 9, 2008
|updated = August 16, 2008
|updated = July 11, 2010 (0.4.0.2)
|language = [[Haskell]]
|language = [[Haskell]]
|platforms = ?
|platforms = Linux, Windows, MacOS X
|licensing = ?
|licensing = AGPL3
|interface = 3D graphics and ASCII
|interface = 3D Graphics
|site = http://roguestar.downstairspeople.org/
|site = http://roguestar.downstairspeople.org/
|length = ?
|length = 22 planets
}}
}}
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL.
 
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.
[[Category:Open source]]

Latest revision as of 17:41, 16 November 2013


Roguestar
Beta Project
Developer Christopher Lane Hinson
Theme Sci-Fi
Influences Nethack, Slash'Em, Starflight (Electronic Arts)
Released May 9, 2008
Updated July 11, 2010 (0.4.0.2)
Licensing AGPL3
P. Language Haskell
Platforms Linux, Windows, MacOS X
Interface 3D Graphics
Game Length 22 planets
Official site of Roguestar


Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.