Difference between revisions of "Roguestar"
Jump to navigation
Jump to search
(Additional information from the developer.) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
|influences = Nethack, Slash'Em, Starflight (Electronic Arts) | |influences = Nethack, Slash'Em, Starflight (Electronic Arts) | ||
|theme = Sci-Fi | |theme = Sci-Fi | ||
|released = | |released = May 9, 2008 | ||
|updated = | |updated = July 11, 2010 (0.4.0.2) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
|platforms = Linux, Windows, MacOS X | |platforms = Linux, Windows, MacOS X | ||
Line 12: | Line 12: | ||
|interface = 3D Graphics | |interface = 3D Graphics | ||
|site = http://roguestar.downstairspeople.org/ | |site = http://roguestar.downstairspeople.org/ | ||
|length = | |length = 22 planets | ||
}} | }} | ||
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is | Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game. | ||
[[Category:Open source]] |
Latest revision as of 17:41, 16 November 2013
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Roguestar | |
---|---|
Beta Project | |
Developer | Christopher Lane Hinson |
Theme | Sci-Fi |
Influences | Nethack, Slash'Em, Starflight (Electronic Arts) |
Released | May 9, 2008 |
Updated | July 11, 2010 (0.4.0.2) |
Licensing | AGPL3 |
P. Language | Haskell |
Platforms | Linux, Windows, MacOS X |
Interface | 3D Graphics |
Game Length | 22 planets |
Official site of Roguestar |
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.