Difference between revisions of "Articles"

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===Line of sight, field of vision===
===Line of sight, field of vision===
* [[Field of Vision]]
* [[Field of Vision]]
* [[Line of Sight]]
* [[Spiral Path FOV]]
* [[Spiral Path FOV]]
* [[Ray-Ttracing Field-Of-View Demo]]
* [[Ray-Ttracing Field-Of-View Demo]]
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* [[Fractals]]
* [[Fractals]]
* [[Mersenne twister]]
* [[Mersenne twister]]
* [[Random Name Generation]]
* [[Random Number Generation]]


==Game reviews==
==Game reviews==

Revision as of 04:02, 21 September 2006

This is a listing of articles, arranged by subject.

Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.

Development

Communities

Project management

Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its sucess may be compromised.

Game modification

Design

Setting, story, and mood

Roleplaying

Dungeon features, terrain

Combat

Magic

Religion

Interface

Game ideas

Regulary on rgrd soncept ideas for roguelikes are posted. They are discussed, and then usualy forgotten. In an attempt to preserve the more interesting ideas this page was created.

Implementation

Programming languages

The best language for your roguelike is the one you know well (or want to learn).

Engine

  • ?

The map

Combat

AI

Line of sight, field of vision

Magic

Graphics

Sound

Useful algorithms and code

Game reviews

May give some idea of what people like and don't like in other games.