Difference between revisions of "First Paradise"
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'''Interactive Fiction''' (IF): Some sections comprise of a block of text and a series of options which the player can select to unlock the next bit of text. When interacting in this way, the player has stumbled upon some story driven element of the game. | '''Interactive Fiction''' (IF): Some sections comprise of a block of text and a series of options which the player can select to unlock the next bit of text. When interacting in this way, the player has stumbled upon some story driven element of the game. | ||
Revision as of 19:39, 19 March 2014
First Paradise | |
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Stable game | |
Developer | Gnovahex |
Theme | Science-Fiction |
Influences | Rogue, A Mind Forever Voyaging |
Released | TBA (4.0) |
Updated | March 11th, 2014 (3.0) |
Licensing | Proprietary |
P. Language | C |
Platforms | Linux, Android |
Interface | Full color ASCII/Unicode |
Game Length | approximately 2 hours |
Official site of First Paradise |
Whilst coasting along the silver skirt of a star system aboard the survey ship - Luz y Lluvia - you and your crew discover something extraordinary. This discovery serves as a catalyst for the brimming emotional turmoil to follow shortly thereafter. The ship's crew succumbs to bouts of depression and home-sickness, eventually they begin to deconstruct the value of artificial intelligence and their relationship with machines. Trapped in-between their goal and the many wordls that represent home; this is the story of a post-human's spiral towards catatonia in the vast emptiness of interstellar space.
Gameplay
Roguelike (RL): Roguelike sections present a top-down view of the player’s avatar. Here, the player can freely move around and interact with things aboard the ship.
Interactive Fiction (IF): Some sections comprise of a block of text and a series of options which the player can select to unlock the next bit of text. When interacting in this way, the player has stumbled upon some story driven element of the game.