Difference between revisions of "Diggr"
Jump to navigation
Jump to search
(Created page with "{{game-alpha| name = Diggr |developer = tkatchev |theme = Eclectic |influences = NetHack |released = August 12nd, 2011 |updated = August 28th, 2011 |licensi...") |
|||
(18 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{game- | {{game-beta| name = Diggr | ||
|developer = [[User:tkatchev|tkatchev]] | |developer = [[User:tkatchev|tkatchev]] | ||
|theme = Eclectic | |theme = Eclectic | ||
|influences = [[NetHack]] | |influences = [[NetHack]] | ||
|released = August 12nd, 2011 | |released = August 12nd, 2011 | ||
|updated = | |updated = February 25th, 2012 | ||
|licensing = Freeware | |licensing = Freeware | ||
|language = [[Python]], [[libtcod]] | |language = [[Python]], [[libtcod]] | ||
Line 10: | Line 10: | ||
|interface = [[ASCII]], [[Keyboard]] | |interface = [[ASCII]], [[Keyboard]] | ||
|length = many infuriating hours | |length = many infuriating hours | ||
|site = http:// | |site = http://diggr.name/ | ||
}} | }}{{coffeebreak}} | ||
An | '''Mission statement:''' | ||
An experiment at creating a new and fresh roguelike, called Diggr. What makes Diggr different: | |||
* Diggr attempts to make impossible all forms of scumming. (A first in the roguelike world, I believe. :)) | * Diggr attempts to make impossible all forms of scumming. (A first in the roguelike world, I believe. :)) | ||
* Diggr is not at all based on AD&D in any way. All game mechanics are invented from scratch, keeping strictly in mind this list of requirements! | * Diggr is not at all based on AD&D in any way. All game mechanics are invented from scratch, keeping strictly in mind this list of requirements! | ||
* Diggr should play fast. Hours and hours of boring bouts of hacking and slashing are not welcome here! | * Diggr should play fast. Hours and hours of boring bouts of hacking and slashing are not welcome here! | ||
* Diggr attempts to continue the in the strategic gameplay | * Diggr attempts to continue the in the strategic gameplay style of Nethack. (Nethack is the best video game ever.) Like Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelikes that play themselves on autopilot are not fun! | ||
* Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches. | * Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches. | ||
* Diggr avoids 'flavor' for flavor's sake. All items and monsters should have a different and unique impact on gameplay, and not be just renamed clones of effectively the same monster and item. | * Diggr avoids 'flavor' for flavor's sake. All items and monsters should have a different and unique impact on gameplay, and not be just renamed clones of effectively the same monster and item. | ||
* (This one is controversial) Spoilers are fun. A game that needs 'spoilers' is a game that has depth. Diggr should be a game where the mechanics and strategies are not obvious and low-hanging fruit. | * (This one is controversial) Spoilers are fun. A game that needs 'spoilers' is a game that has depth. Diggr should be a game where the mechanics and strategies are not obvious and low-hanging fruit. | ||
'''Further info:''' | |||
Discussion forum and release announcements: [http://diggr.reddit.com/] | Discussion forum and release announcements: [http://diggr.reddit.com/] | ||
[[category: | See also the [http://diggr.name/wiki.py/FrontPage wiki] and [http://diggr.name/wiki.py/Strategy strategy guide]. | ||
'''Screenshots:''' | |||
http://wiki.diggr-roguelike.googlecode.com/git/pic3.2.png | |||
http://wiki.diggr-roguelike.googlecode.com/git/pic3.5.png | |||
[[category:beta projects]] |
Latest revision as of 12:17, 10 April 2014
Diggr | |
---|---|
Beta Project | |
Developer | tkatchev |
Theme | Eclectic |
Influences | NetHack |
Released | August 12nd, 2011 |
Updated | February 25th, 2012 |
Licensing | Freeware |
P. Language | Python, libtcod |
Platforms | Windows, Linux |
Interface | ASCII, Keyboard |
Game Length | many infuriating hours |
Official site of Diggr |
Diggr is a coffeebreak roguelike
Mission statement:
An experiment at creating a new and fresh roguelike, called Diggr. What makes Diggr different:
- Diggr attempts to make impossible all forms of scumming. (A first in the roguelike world, I believe. :))
- Diggr is not at all based on AD&D in any way. All game mechanics are invented from scratch, keeping strictly in mind this list of requirements!
- Diggr should play fast. Hours and hours of boring bouts of hacking and slashing are not welcome here!
- Diggr attempts to continue the in the strategic gameplay style of Nethack. (Nethack is the best video game ever.) Like Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelikes that play themselves on autopilot are not fun!
- Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches.
- Diggr avoids 'flavor' for flavor's sake. All items and monsters should have a different and unique impact on gameplay, and not be just renamed clones of effectively the same monster and item.
- (This one is controversial) Spoilers are fun. A game that needs 'spoilers' is a game that has depth. Diggr should be a game where the mechanics and strategies are not obvious and low-hanging fruit.
Further info:
Discussion forum and release announcements: [1]
See also the wiki and strategy guide.
Screenshots: