Difference between revisions of "Death Of The Corpse Wizard"
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== Development Status == | == Development Status == | ||
The Death of the Corpse Wizard is | The Death of the Corpse Wizard is about a month and half old and rapidly evolving. It began as late 7DRL by work life smeared out the boundaries of the project and now it seems like the gameplay is rich enough to warrant further development. Right now the game loops at turn 1000 with an increase in difficulty. See how long you can survive! | ||
Recent changes: | |||
* more lore fragments | |||
* added usable items | |||
* several new boss monsters | |||
* new items | |||
* lots of secrets | |||
* play balance changes |
Revision as of 18:16, 29 May 2014
The Death of the Corpse Wizard | |
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Alpha Project | |
Developer | Vincent Toups |
Theme | Fantasy |
Influences | Mystery Dungeon: Shiren the Wanderer , Dark Souls |
Released | Apr 27, 2014 |
Updated | Apr 30, 2014 |
Licensing | freeware |
P. Language | Javascript |
Platforms | Web |
Interface | pixel-art graphics, simple animation |
Game Length | short |
Official site of The Death of the Corpse Wizard |
The Death of the Corpse Wizard is a coffee-break, arena Roguelike in very early development. The player controls the mysterious Corpse Wizard, who has been stripped of most powers and sentenced to death in an undead arena, at the hands of the very abominations he or she created for a terrible, undead army.
How long can spite and the simplest magical abilities keep The Corpse Wizard alive?
Gameplay
Death of the Corpse Wizard is turn based and takes place in an empty 18x18 grid. Monsters come in waves from all sides, and The Corpse Wizard may attack them by bumping, creating walls by sacrificing his or her own health, or attack using bolts of magical energy which also drain vitality.
The use of items, single and in combination, also plays an important role in the game design.
Development Status
The Death of the Corpse Wizard is about a month and half old and rapidly evolving. It began as late 7DRL by work life smeared out the boundaries of the project and now it seems like the gameplay is rich enough to warrant further development. Right now the game loops at turn 1000 with an increase in difficulty. See how long you can survive!
Recent changes:
- more lore fragments
- added usable items
- several new boss monsters
- new items
- lots of secrets
- play balance changes