Difference between revisions of "ProD"
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ProD is a versatile tool, capable of making procedural generated 2D maps. | ProD is a versatile tool, capable of making procedural generated 2D maps. | ||
The package was intended to be a base system for those who were interested in making | The package was intended to be a base system for those who were interested in making rogue-likes and dungeon crawlers, yet ProD is capable of use for all sorts of games and applications. | ||
ProD supplies you with several scripts that help you create procedurally generated environments using a two dimensional grid system. | |||
The package is designed with rogue-like development in mind and has the means to support both retrostyle dungeon crawlers and contemporary rogue-likes together. | |||
== | == Structure == | ||
The main components of ProD are the MethodLibrary and the Materializer. | |||
The MethodLibrary is a static class and provides over 30 different methods to create and customize procedural worlds. | |||
In the package are multiple example Generators which use these methods to produce various maps, each with their own distinctive features. | |||
Ranging from rocky hills and sinuous caverns to winding dungeons and shattered ruins, these generators provide a good base for games and act simultaneously as a template to create own compositions. |
Revision as of 13:11, 13 August 2014
ProD is a versatile tool, capable of making procedural generated 2D maps.
The package was intended to be a base system for those who were interested in making rogue-likes and dungeon crawlers, yet ProD is capable of use for all sorts of games and applications. ProD supplies you with several scripts that help you create procedurally generated environments using a two dimensional grid system. The package is designed with rogue-like development in mind and has the means to support both retrostyle dungeon crawlers and contemporary rogue-likes together.
Structure
The main components of ProD are the MethodLibrary and the Materializer.
The MethodLibrary is a static class and provides over 30 different methods to create and customize procedural worlds. In the package are multiple example Generators which use these methods to produce various maps, each with their own distinctive features. Ranging from rocky hills and sinuous caverns to winding dungeons and shattered ruins, these generators provide a good base for games and act simultaneously as a template to create own compositions.