Difference between revisions of "Shinobi"
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* Simple and visually clear stealth mechanics | * Simple and visually clear stealth mechanics | ||
* A heatmap-like search routine for guards, where they search for player pseudo-intelligently. | * A heatmap-like search routine for guards, where they search for player pseudo-intelligently. | ||
* Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools. | |||
== Screenshots == | == Screenshots == |
Revision as of 15:15, 15 August 2014
Shinobi | |
---|---|
Alpha Project | |
Developer | Tapio Kemppainen (Metsä) |
Theme | Stealth, feudal japan |
Influences | Metal Gear Solid-series |
Released | 2014 |
Updated | ? |
Licensing | ? |
P. Language | JavaScript |
Platforms | Browser |
Interface | ASCII, Keyboard, Mouse |
Game Length | short |
Official site of Shinobi |
Desription
Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!)
Features
- Simple and visually clear stealth mechanics
- A heatmap-like search routine for guards, where they search for player pseudo-intelligently.
- Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools.
Screenshots
Follow development
There is no blog or anything, but I am often on #rgrd