Difference between revisions of "Shinobi"
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== Desription == | == Desription == | ||
Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!) | Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!) | ||
Game is currently 7-8 levels long, with your target appearing on both levels 7 and 8. | |||
== Features == | == Features == | ||
* Simple and visually clear stealth mechanics | * Simple and visually clear stealth mechanics | ||
* Bsp-like city generation | |||
* A heatmap-like search routine for guards, where they search for player pseudo-intelligently. | * A heatmap-like search routine for guards, where they search for player pseudo-intelligently. | ||
* Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools. | * Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools. | ||
Line 21: | Line 24: | ||
== Screenshots == | == Screenshots == | ||
http://puu.sh/aRULy/e46675fee4.png | http://puu.sh/aRULy/e46675fee4.png | ||
[http://i.imgur.com/PzEgOS0.png Current version beaten] | |||
== Follow development == | == Follow development == | ||
There is no blog or anything, but I am often on [[Chatroom|#rgrd]] | There is no blog or anything, but I am often on [[Chatroom|#rgrd]] |
Latest revision as of 16:31, 15 August 2014
Shinobi | |
---|---|
Alpha Project | |
Developer | Tapio Kemppainen (Metsä) |
Theme | Stealth, feudal japan |
Influences | Metal Gear Solid-series |
Released | 2014 |
Updated | ? |
Licensing | ? |
P. Language | JavaScript |
Platforms | Browser |
Interface | ASCII, Keyboard, Mouse |
Game Length | short |
Official site of Shinobi |
Desription
Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!)
Game is currently 7-8 levels long, with your target appearing on both levels 7 and 8.
Features
- Simple and visually clear stealth mechanics
- Bsp-like city generation
- A heatmap-like search routine for guards, where they search for player pseudo-intelligently.
- Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools.
Screenshots
Follow development
There is no blog or anything, but I am often on #rgrd