Difference between revisions of "Shinobi"

From RogueBasin
Jump to navigation Jump to search
m
 
(One intermediate revision by the same user not shown)
Line 14: Line 14:
== Desription ==
== Desription ==
Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!)
Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!)
Game is currently 7-8 levels long, with your target appearing on both levels 7 and 8.
== Features ==
== Features ==
* Simple and visually clear stealth mechanics
* Simple and visually clear stealth mechanics
* Bsp-like city generation
* A heatmap-like search routine for guards, where they search for player pseudo-intelligently.
* A heatmap-like search routine for guards, where they search for player pseudo-intelligently.
* Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools.
* Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools.
Line 21: Line 24:
== Screenshots ==
== Screenshots ==
http://puu.sh/aRULy/e46675fee4.png
http://puu.sh/aRULy/e46675fee4.png
[http://i.imgur.com/PzEgOS0.png Current version beaten]


== Follow development ==
== Follow development ==
There is no blog or anything, but I am often on [[Chatroom|#rgrd]]
There is no blog or anything, but I am often on [[Chatroom|#rgrd]]

Latest revision as of 16:31, 15 August 2014

Shinobi
Alpha Project
Developer Tapio Kemppainen (Metsä)
Theme Stealth, feudal japan
Influences Metal Gear Solid-series
Released 2014
Updated ?
Licensing ?
P. Language JavaScript
Platforms Browser
Interface ASCII, Keyboard, Mouse
Game Length short
Official site of Shinobi


Desription

Shinobi is a stealth roguelike, in development, set in feudal japan/sengoku era/etc (I didn't do my research!)

Game is currently 7-8 levels long, with your target appearing on both levels 7 and 8.

Features

  • Simple and visually clear stealth mechanics
  • Bsp-like city generation
  • A heatmap-like search routine for guards, where they search for player pseudo-intelligently.
  • Simple, very limited inventory, forcing you to make decisions between carrying weapons or more specialized tools.

Screenshots

e46675fee4.png

Current version beaten

Follow development

There is no blog or anything, but I am often on #rgrd