Difference between revisions of "Demon Tactic"
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|status = worked alpha | |status = worked alpha | ||
|released = 2014-07-08 | |released = 2014-07-08 | ||
|updated = v.0. | |updated = v.0.22 on 2014-08-17 | ||
|licensing = freeware Closed Source | |licensing = freeware Closed Source | ||
|language = PHP javascript | |language = PHP javascript | ||
Line 29: | Line 29: | ||
* Combination of random and pre-created scenarios and maps; | * Combination of random and pre-created scenarios and maps; | ||
* You are not killing machine, sometimes you must retreat and always play cautiously. | * You are not killing machine, sometimes you must retreat and always play cautiously. | ||
== Monster abilities == | |||
Monster abilities are pretty numerous and different. | |||
There are classical: | |||
* poison damage over time; | |||
* stunning and confusing attacks; | |||
* ally summoning etc. | |||
But also there are some rare used (and maybe unique) skills: | |||
* explosion with fire or water after death; | |||
* idiot (unit is always confused); | |||
* return (like angels in Doctor Who) | |||
* and others. | |||
== Races / factions == | == Races / factions == |
Revision as of 11:54, 17 August 2014
Demon Tactic | |
---|---|
Developer | Anohin Denis |
Theme | Fantasy |
Influences | Adom, Drakefire Chasm |
Status | worked alpha |
Released | 2014-07-08 |
Updated | v.0.22 on 2014-08-17 |
Licensing | freeware Closed Source |
P. Language | PHP javascript |
Platforms | Playable only online via browser. |
Interface | Tile-based |
Game Length | ~4 hours |
Official site of Demon Tactic |
Theme
This is fantasy turn-based roguelike with one character to control. Race of main hero always is demon warlord. This demon trapped in infinite dungeon and can make achieve one of the goals: become king of one of the factions; escape from infinite dungeon; become a god. Game can be played only via internet with browser here: http://demon-tactic.com/. There are was used many tiles from Battle For Wesnoth game. There are also much of poor translation to english.
Features
- Your moral decisions make difference: some factions will help you and some become your enemies;
- Hard tactical battles with minimum of random influence;
- Combination of random and pre-created scenarios and maps;
- You are not killing machine, sometimes you must retreat and always play cautiously.
Monster abilities
Monster abilities are pretty numerous and different. There are classical:
- poison damage over time;
- stunning and confusing attacks;
- ally summoning etc.
But also there are some rare used (and maybe unique) skills:
- explosion with fire or water after death;
- idiot (unit is always confused);
- return (like angels in Doctor Who)
- and others.
Races / factions
There are 20 races that have their own goals, allies and enemies with each other. Hero can become ally with any of them by helping them and fighting with their enemies.
- New order;
- Holy church;
- Vampires;
- Orc Legion;
- Free farmers;
- Saurians;
- Dwarves;
- Antiquum Cult;
- Demons;
- Devils;
- Neutrals;
- Dark Legion;
- Necromancers;
- Dark elves;
- Fiends;
- Steel hive;
- Mages Guild;
- Hexapod Swarm;
- Evil;
- Hero army.
Some screenshots: