Difference between revisions of "Allure of the Stars"
Jump to navigation
Jump to search
(Bump version) |
(Start with link so that people can get binaries easily) |
||
Line 15: | Line 15: | ||
}} | }} | ||
[http://allureofthestars.com Allure of the Stars] is a near-future Sci-Fi roguelike and tactical squad game. | |||
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. | |||
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md] | Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md] | ||
or jump straight into the fray. | or jump straight into the fray. |
Revision as of 15:22, 9 September 2014
Allure of the Stars | |
---|---|
Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Aug 12, 2014 (0.4.99.0, aka 'Player escapes through airlock') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.
The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.