Difference between revisions of "Allure of the Stars"
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[http://allureofthestars.com Allure of the Stars] is a near-future Sci-Fi roguelike and tactical squad game. | [http://allureofthestars.com Allure of the Stars] is a near-future Sci-Fi roguelike and tactical squad game. | ||
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md] | Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md] | ||
or jump straight into the fray. | or jump straight [https://github.com/AllureOfTheStars/Allure/releases/latest into the fray]. | ||
The game is written in [[Haskell]] using the [[LambdaHack]] | The game is written in [[Haskell]] using the [[LambdaHack]] |
Revision as of 16:34, 9 September 2014
Allure of the Stars | |
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Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Aug 12, 2014 (0.4.99.0, aka 'Player escapes through airlock') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.
The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.