Difference between revisions of "Rogue Station"
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<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;"> | |||
<tr> | |||
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Rogue Station</i> | |||
</th> | |||
</tr> | |||
<tr> | |||
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:105%; color:#444;">7DRL | |||
</th> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;width:7em">[[Developer]] | |||
</th> | |||
<td>[http://www.roguebasin.com/index.php?title=Trefall Paal Trefall] & Kenneth Gangstoe, music by [http://www.last.fm/music/Deepspace Marko Riekels] | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Theme]] | |||
</th> | |||
<td>[[http://www.roguebasin.com/index.php?title=List_of_roguelikes_by_theme#Science_Fiction Sci-fi]], [http://www.roguebasin.com/index.php?title=List_of_roguelikes_by_theme#Survival Survival] | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Influences]] | |||
</th> | |||
<td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20Single%20Hit%20Point%20Model.pdf The Single Hit Point Model] | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Released | |||
</th> | |||
<td>16. March 2014 | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated | |||
</th> | |||
<td>none | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Programming Language|P. Language]] | |||
</th> | |||
<td>Unity3D / C# | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Platforms]] | |||
</th> | |||
<td>Windows, Linux, Mac OS X, Web | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Interface]] | |||
</th> | |||
<td>Keyboard-only | |||
</td> | |||
</tr> | |||
<tr> | |||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length | |||
</th> | |||
<td>15-30 minutes | |||
</td> | |||
</tr> | |||
</table> | |||
[[category:7DRLs]] | |||
[[category: Roguelike games]] | |||
<noinclude> | |||
[[Category:Templates]] | |||
</noinclude> | |||
= 7DRL 2014 Entry = | = 7DRL 2014 Entry = | ||
== Rogue Station, SUCCESS == | == Rogue Station, SUCCESS == | ||
You are awoken a clone on a space station | You are awoken a clone on a space station wreckage drifting in space, falling apart. Systems fail and the hull breaches, energy is sparse and oxygen is leaking; the broken rescue beacon is your only hope! But who knows how long this old wreckage can stay together, or which scavengers it might attract… | ||
=== Download === | === Download === | ||
==== Version Patch 1 (0.02) - [http://www.roguebasin.com/index.php?title=Rogue_Station#Patch_1_Changelist changelist]==== | |||
[https://www.dropbox.com/s/071wnrb2yom6lp6/RogueStationWin.zip Windows] | |||
[https://www.dropbox.com/s/jpfgc254lhr5l22/RogueStationLinux.7z Linux] | |||
[https://www.dropbox.com/s/c9aq00zta4exoz5/RogueStationMac.7z Max OSX] | |||
[https://dl.dropboxusercontent.com/u/119788647/Rogue%20Station%20Web%20Patch1/RogueStationWeb.html Web Player] | |||
[http://ptrefall.itch.io/rogue-station itch.io] | |||
==== Version 7DRL (0.01) ==== | ==== Version 7DRL (0.01) ==== | ||
[https://www.dropbox.com/s/zhb9e62q7wu63ai/RogueStation.zip Windows] | [https://www.dropbox.com/s/zhb9e62q7wu63ai/RogueStation.zip Windows] | ||
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[https://www.dropbox.com/s/0qsauuixbgokno6/RogueStationMacOSX.7z Max OSX] | [https://www.dropbox.com/s/0qsauuixbgokno6/RogueStationMacOSX.7z Max OSX] | ||
[https://dl.dropboxusercontent.com/u/119788647/Rogue%20Station%20Web/RogueStaitonWeb.html Web Player] | [https://dl.dropboxusercontent.com/u/119788647/Rogue%20Station%20Web/RogueStaitonWeb.html Web Player] | ||
=== Reports === | === Reports === | ||
[http://7drl.org/2014/04/08/rogue-station-patch-1-release/ Patch 1 Release] | |||
[http://7drl.org/2014/03/21/rogue-station-7drl-lets-play/ Lets Play] | |||
[http://7drl.org/2014/03/16/rogue-station-release/ Release] | [http://7drl.org/2014/03/16/rogue-station-release/ Release] | ||
[http://7drl.org/2014/03/16/rogue-station-success/ Success] | [http://7drl.org/2014/03/16/rogue-station-success/ Success] | ||
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[http://7drl.org/2014/03/10/rogue-station-day-1/ Day 1] | [http://7drl.org/2014/03/10/rogue-station-day-1/ Day 1] | ||
[http://7drl.org/2014/03/09/rogue-station-7drl-2014-startup-post/ Startup] | [http://7drl.org/2014/03/09/rogue-station-7drl-2014-startup-post/ Startup] | ||
=== Videos === | |||
[https://www.youtube.com/watch?v=qzuZndRAwWE&list=UUiPh3PlU-pkBsjGX_n8YbMQ Game Hunter's Lets Play] | |||
[http://www.youtube.com/watch?v=F-rT1O-kcqw Keyreper's Let's Quickly Play - Rogue Station] | |||
[http://www.youtube.com/watch?v=vDdmQ-KFTsQ RoguelikeFR's Let's Play of Rogue Station in french] | |||
[http://youtu.be/6Kuw9aJABys CrazedNaly playing Rogue Station - Kinda Brutal!] | |||
=== Screenshots === | === Screenshots === | ||
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Music by [http://www.last.fm/music/Deepspace Mirko Ruckels aka Deepspace]. | Music by [http://www.last.fm/music/Deepspace Mirko Ruckels aka Deepspace]. | ||
Tileset by [http://oryxdesignlab.com/ Oryx]. | Tileset by [http://oryxdesignlab.com/ Oryx]. | ||
=== | === Patch 1 Changelist === | ||
* Shift to walk diagonally doesn't have the same time-out as numkey diagonal movement. | * Shift to walk diagonally doesn't have the same time-out as numkey diagonal movement. | ||
* Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things. | * Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things. | ||
* There's been | * There's been one report of trouble playing the game on Windows 8. Hopefully the new web player version will work, but this remain untested. | ||
* There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now. | * There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now. | ||
* There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators. | * There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators. | ||
* There should be a choking sound when you start getting into orange levels of choking due to lack of air. It's hard noticing the messages in the log when there's no sound attached to it. | * There should be a choking sound when you start getting into orange levels of choking due to lack of air. It's hard noticing the messages in the log when there's no sound attached to it. | ||
* Doesn't support hjkl-yubn keymapping yet. | |||
* Pressing Escape while in a station equipment menu or ability menu should exit that menu, not take you to the main menu. | |||
* The introduction text says 'wrack', when it should say 'wreckage'. | |||
* One should be able to 'look' at stuff without actually bumping into it to find out what it is. | |||
* Shooting could do with some improvements. | |||
* Need to take more control over how weapons, repair kits and broken equipment is distributed, so that all games are winnable and all games share a similar difficulty level. Right now it's too random, and no guarantee that a game is winnable. | |||
* There should be a chance that a dead invader could hold a repair kit (searchable), to prevent no-win situations. | |||
* Need to tweak the Transport cost a bit. | |||
* There should be a rescue beacon counter. | |||
* Many minor fixes. | |||
=== Known Issues === | |||
* The procedural generator may block a path with it's placement of things. Use Transporter beam to surpass those for now... | |||
=== Other === | |||
[http://steamcommunity.com/sharedfiles/filedetails/?id=239617554 Greenlight Concept] | |||
[http://forums.roguetemple.com/index.php?topic=3935.0 Rogue Temple Thread] | |||
[http://forum.unity3d.com/threads/234693-Rogue-Station-7DRL-Success-Procedural-Death-Jam-Entry Unity3D Showcase Thread] | |||
[http://www.reddit.com/r/roguelikes/comments/20nzqj/rogue_station_7drl_success/ Roguelikes Subreddit] | |||
[http://www.reddit.com/r/ProD/comments/20mfs0/rogue_station_7drlpdj_success/ ProD Subreddit] | |||
[http://www.reddit.com/r/roguelikedev/comments/20nbb7/rogue_station_7drl_success/ RoguelikeDev Subreddit] | |||
[http://www.reddit.com/r/rgrd/comments/20njh0/rogue_station_7drl_success/ RGRD Subreddit] | |||
[http://www.reddit.com/r/IndieGaming/comments/20zdh1/rogue_station_7drlpdj_lets_play_by_game_hunter/ IndieGaming Subreddit] | |||
[http://proceduraldeathjam.com/pdj-entry/rogue-station Procedural Death Jam Entry] | |||
[http://www.spillmakerlauget.no/forums/showthread.php?550-Rogue-Station-7DRL-PDJ-2014 Spillmakerlauget] | |||
=== Awards === | |||
[http://proceduraldeathjam.com/content/pdj-results Procedural Death Jam - Best Berlin-Interpretation roguelike] |
Latest revision as of 12:17, 22 September 2014
Rogue Station | |
---|---|
7DRL | |
Developer | Paal Trefall & Kenneth Gangstoe, music by Marko Riekels |
Theme | [Sci-fi], Survival |
Influences | Roguelike Radio, The Single Hit Point Model |
Released | 16. March 2014 |
Updated | none |
P. Language | Unity3D / C# |
Platforms | Windows, Linux, Mac OS X, Web |
Interface | Keyboard-only |
Game Length | 15-30 minutes |
7DRL 2014 Entry
Rogue Station, SUCCESS
You are awoken a clone on a space station wreckage drifting in space, falling apart. Systems fail and the hull breaches, energy is sparse and oxygen is leaking; the broken rescue beacon is your only hope! But who knows how long this old wreckage can stay together, or which scavengers it might attract…
Download
Version Patch 1 (0.02) - changelist
Windows Linux Max OSX Web Player itch.io
Version 7DRL (0.01)
Windows Linux Max OSX Web Player
Reports
Patch 1 Release Lets Play Release Success Day 6 Day 5 Day 4 Day 3 Day 2 Day 1 Startup
Videos
Game Hunter's Lets Play Keyreper's Let's Quickly Play - Rogue Station RoguelikeFR's Let's Play of Rogue Station in french CrazedNaly playing Rogue Station - Kinda Brutal!
Screenshots
Credits
Made by P?l Trefall and Kenneth Gangst?. Music by Mirko Ruckels aka Deepspace. Tileset by Oryx.
Patch 1 Changelist
- Shift to walk diagonally doesn't have the same time-out as numkey diagonal movement.
- Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things.
- There's been one report of trouble playing the game on Windows 8. Hopefully the new web player version will work, but this remain untested.
- There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now.
- There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators.
- There should be a choking sound when you start getting into orange levels of choking due to lack of air. It's hard noticing the messages in the log when there's no sound attached to it.
- Doesn't support hjkl-yubn keymapping yet.
- Pressing Escape while in a station equipment menu or ability menu should exit that menu, not take you to the main menu.
- The introduction text says 'wrack', when it should say 'wreckage'.
- One should be able to 'look' at stuff without actually bumping into it to find out what it is.
- Shooting could do with some improvements.
- Need to take more control over how weapons, repair kits and broken equipment is distributed, so that all games are winnable and all games share a similar difficulty level. Right now it's too random, and no guarantee that a game is winnable.
- There should be a chance that a dead invader could hold a repair kit (searchable), to prevent no-win situations.
- Need to tweak the Transport cost a bit.
- There should be a rescue beacon counter.
- Many minor fixes.
Known Issues
- The procedural generator may block a path with it's placement of things. Use Transporter beam to surpass those for now...
Other
Greenlight Concept Rogue Temple Thread Unity3D Showcase Thread Roguelikes Subreddit ProD Subreddit RoguelikeDev Subreddit RGRD Subreddit IndieGaming Subreddit Procedural Death Jam Entry Spillmakerlauget