Difference between revisions of "Possession: Escape from the Nether Regions"

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(Updated for newest release)
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|developer = [[Rickton|Taylor Vaughan]]
|developer = [[Rickton|Taylor Vaughan]]
|released = Mar 16, 2013 (7dRL Edition)
|released = Mar 16, 2013 (7dRL Edition)
|updated = Apr 29, 2013
|updated = October 1, 2014
|language = Lua
|language = Lua
|platforms = Mac, Windows, Linux
|platforms = Mac, Windows, Linux
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|site = http://weirdfellows.com/games/possession/
|site = http://weirdfellows.com/games/possession/
|licensing = Closed Source
|licensing = Closed Source
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|interface = [[ASCII]],[[Graphical]], [[Keyboard]], [[Mouse]]
}}
}}
You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter. A sequel, [[Possession 2]], is currently in production.
You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter. A sequel, [[Possession 2]], is currently in production.
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*Quick to pick up and play
*Quick to pick up and play
*Humorous descriptions
*Humorous descriptions
*Separate graphical and ASCII modes for creatures and the environment.

Revision as of 21:56, 1 October 2014

Possession: Escape from the Nether Regions
7DRL
Developer Taylor Vaughan
Theme Death, Survival, Contempt for the Flesh
Influences ToME, Brogue, Dungeons of Dredmor, Oddworld
Released Mar 16, 2013 (7dRL Edition)
Updated October 1, 2014
Licensing Closed Source
P. Language Lua
Platforms Mac, Windows, Linux
Interface ASCII,Graphical, Keyboard, Mouse
Game Length Short
Official site of Possession: Escape from the Nether Regions


You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter. A sequel, Possession 2, is currently in production.

Features:

  • 5 levels, each with unique possessable monsters
  • A wide variety of creature powers
  • Exploding bodies!
  • Item-less gameplay
  • A monsterpedia, which tracks the details of the monsters you possess
  • Quick to pick up and play
  • Humorous descriptions
  • Separate graphical and ASCII modes for creatures and the environment.