Difference between revisions of "Red Wizard"
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* Balance the later floors of the dungeon. | * Balance the later floors of the dungeon. | ||
* More monsters, weapons, scrolls, and potions. | * More monsters, weapons, scrolls, and potions. | ||
* Mixing potions | * Mixing potions causes side effects. | ||
* Unlock lower starting levels after victory. | * Unlock lower starting levels after victory. |
Revision as of 21:47, 5 November 2014
Red Wizard | |
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Beta Project | |
Developer | Charles Baker |
Theme | Fantasy |
Influences | Rogue, Ultima, Pool of Radiance |
Released | February 2014 (2014.02.21.1429) |
Updated | October 2014 (2014.10.19.1113) |
Licensing | Closed source |
P. Language | C++ and Lua |
Platforms | Android, iOS |
Interface | Graphical, touch based |
Game Length | short |
Official site of Red Wizard |
Red Wizard is a traditional roguelike game in the vein of Moria, Angband, Nethack, and Rogue designed for fun and fast play on phones and tablets. Available now on Google Play and iTunes.
Features
- Randomly generated dungeons.
- Permadeath.
- Turn and tile based gameplay.
- Minimap.
- Touch interface for phones and tablets.
- 16-bit sprites by Oryx (Oryx Design Lab).
Roadmap
- More particles.
- Spells and wands.
- Rings.
- Add unique treasures to collect.
- Hero/prebuilt rooms and some story.
- Secret doors.
- Achievements.
- Quests.
- Balance the later floors of the dungeon.
- More monsters, weapons, scrolls, and potions.
- Mixing potions causes side effects.
- Unlock lower starting levels after victory.