Difference between revisions of "Atlas Warriors"
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Revision as of 00:09, 10 November 2014
Atlas Warriors | |
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Developer | Lachlan Kingsford |
Theme | Fantasy |
Influences | Brogue, ADOM |
Status | Alpha |
Released | Oct 24, 2014 (Alpha 1) |
Updated | Nov 8, 2014 (Alpha 2) |
Licensing | MIT |
P. Language | Python |
Platforms | Windows (Binaries and source), Linux (By source), Mac (By source) |
Interface | |
Game Length | Under an hour |
[www.nerdygentleman.com Official site of Atlas Warriors] |
Atlas Warriors is a short minimalist roguelike.
Features
- A novel 'kill or be killed' mechanic. When you die, you have a small number of turns to get another kill to be restored to life.
- Weapons that are unique to fight with, inspired by Brogue
- Axes swing in a 90 degree arc
- Dagger counterattack when you are attacked
- Sword will parry some attacks, giving you a free attack
- Blunt weapons will stun the opponent for a turn
- Polearms will attacks through opponents to the opponents behind them
- Short tight 40x20 maps
- ASCII animation effects for fearsome dragon flame
- A small number of monsters that are unique to fight against
- Critters who will blindly attack you
- Bandits who will assault you with weapons like your own, and call for help
- Orcs who will assault you with ranged attacks and try to stay out of your melee range
- Goliaths who will punch you with such force that you'll go flying back
- Healers who will support your enemies
- Zombies who will reduce your defence when you are surrounded by them
- Drakes and a Dragon who will blow deadly fire at you
- Assassins who will (but do not yet) disappear when adjacent to walls
- The Evil Necromancer, who will heal and power himself on the souls of the Zombies nearby and
- The Warlord, heavily supported by healers, with deadly attacks and extremely good defence