Difference between revisions of "Finding or Creating Sound and Music"
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* [http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html DrPetter's sfxr] A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: [http://thirdcog.eu/apps/cfxr cfxr]) | * [http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html DrPetter's sfxr] A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: [http://thirdcog.eu/apps/cfxr cfxr]) | ||
* [http://www.bfxr.net/ bfxr] Another generation tool. | |||
==Free sound/music sources== | ==Free sound/music sources== | ||
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* The size & type (sound effects, music) & filetype (.wav .mp3) of the files. | * The size & type (sound effects, music) & filetype (.wav .mp3) of the files. | ||
===Music=== | |||
* [http://incompetech.com/ Kevin MacLeod] - 320kbps MP3 files. Creative Commons Attribution 3.0 license. | |||
* [http://roguebard.eptalys.net/ Roguebard] - MP3 and Ogg Vorbis files. Non-commercial Creative Commons license. | |||
* [http://www.jamendo.com/en/ Jamendo] - MP3 files, Ogg Vorbis also available sometimes. A large variety of music, not all are suitable for use. Creative Commons licenses. | |||
===Effects=== | |||
* [http://www.freesound.org/ Freesound] - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license. | |||
* [http://www.freesfx.co.uk freesfx.co.uk] - Various mp3s of music and sound effects free to use in games, as long as they are attributed. | |||
* [https://soundcloud.com/nasa NASA sounds on soundcloud], more sounds on [https://archive.org/details/nasaaudiocollection archive.org] - Various effects and sounds, all from space, and space related things. Free to use, if attributed. [http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html#1 Other minor restrictions] also apply. | |||
[[Category:Articles]] |
Latest revision as of 01:07, 16 December 2014
Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or music can be hard. But there are some tools that could help a developer in creating their own sounds.
Tools
- DrPetter's sfxr A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: cfxr)
- bfxr Another generation tool.
Free sound/music sources
When adding links, please make note of:
- The license for using the sounds/music,
- Any games that the sounds/music are designed specifically for,
- The size & type (sound effects, music) & filetype (.wav .mp3) of the files.
Music
- Kevin MacLeod - 320kbps MP3 files. Creative Commons Attribution 3.0 license.
- Roguebard - MP3 and Ogg Vorbis files. Non-commercial Creative Commons license.
- Jamendo - MP3 files, Ogg Vorbis also available sometimes. A large variety of music, not all are suitable for use. Creative Commons licenses.
Effects
- Freesound - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license.
- freesfx.co.uk - Various mp3s of music and sound effects free to use in games, as long as they are attributed.
- NASA sounds on soundcloud, more sounds on archive.org - Various effects and sounds, all from space, and space related things. Free to use, if attributed. Other minor restrictions also apply.