Difference between revisions of "Grid"

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Line 4: Line 4:
|influences = Brogue, The Binding of Isaac, and the Slimy Lichmummy
|influences = Brogue, The Binding of Isaac, and the Slimy Lichmummy
|status = Released
|status = Released
|released = 1.0a - January 14th, 2015
|released = January 14th, 2015 (1.0a)
|updated = 1.0c - January 14th, 2015
|updated = January 14th, 2015 (1.0c)
|licensing = http://creativecommons.org/licenses/by-nc/3.0/
|licensing = http://creativecommons.org/licenses/by-nc/3.0/
|language = Python 2.7
|language = Python 2.7

Revision as of 18:15, 15 January 2015

Grid
Stable game
Developer Andrew Wright (aka roocey)
Theme Science Fiction
Influences Brogue, The Binding of Isaac, and the Slimy Lichmummy
Released January 14th, 2015 (1.0a) ({{{relver}}})
Updated January 14th, 2015 (1.0c) ({{{updver}}})
Licensing http://creativecommons.org/licenses/by-nc/3.0/
P. Language Python 2.7
Platforms Windows
Interface Primarily keyboard
Game Length 20-40 minutes
Official site of Grid


Grid is designed to be an intuitive Roguelike with a theme inspired heavily by the Matrix, TRON, and general Science Fiction & Cyberpunk.

Features

  • Combo system
  • Limited menu juggling
  • A simple progression that offers interesting choices
  • Three classes each with a passive ability that alters gameplay significantly
  • Durability, forcing the player to constantly scavenge and learn new gear
  • Seven floors with eleven different enemy types, along with eight challenge modes

Planned features:

  • A redesigned final boss
  • A few more bosses throughout the game
  • Alternate floors
  • More challenge modes, classes, and abilities