Difference between revisions of "Talk:Crypt"
Line 43: | Line 43: | ||
The switch between levels is odd: it takes a long time | The switch between levels is odd: it takes a long time | ||
Noted | Noted. I think it's because several files are created (but just one could be enough.) | ||
This is very raw and will be improved. | |||
(switching positions with pet when it's not fighting, instead of asking to attack it) | (switching positions with pet when it's not fighting, instead of asking to attack it) |
Revision as of 13:22, 28 September 2006
crypt bug
exception when clicking "start" at character creation:
[...] JACK modDefense 2 SON DISTANT bruit de combat volume: 0.0 SON DISTANT cri d'agonie volume: 0.0 SON DISTANT cri de Un chien volume: 0.0 Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -9 at mainPack.TerrainPanel.paint(TerrainPanel.java:792) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at mainPack.PanneauJeu.paint(PanneauJeu.java:198) [...]
feel free to delete this after you've had a look at it. [[User:M|–MT]] 04:19, 28 Sep 2006 (CEST)
Thanks, i will have a look to that.
Do you mean when clicking the Start menuItem or when clicking the OK button in the character creation panel ? (the OK button i guess)
PS: I think this is because the terrain panel is still repaint when the character is dead. A new terrain is loaded when restarting so the transition may cause nullexception in the repaint thread. (i wonder why this does not occur more often...)
Luckily, if i'm right this is easy to fix :)
-Crypt
Yes, the OK button in the character creation panel. Suggestions: If there's only one thing to activate or talk to, don't show a choice dialog. The switch between levels is odd: it takes a long time, and do I have to push space? A displace would be nice (switching positions with pet when it's not fighting, instead of asking to attack it). The minimap seems to give away the positions of things you can't see. [[User:M|–MT]] 07:04, 28 Sep 2006 (CEST)
If there's only one thing to activate or talk to, don't show a choice dialog.
Yes, i've do that for several actions but some remains
The switch between levels is odd: it takes a long time
Noted. I think it's because several files are created (but just one could be enough.) This is very raw and will be improved.
(switching positions with pet when it's not fighting, instead of asking to attack it)
I don't know. It may be interesting to keep a treason possibility which may be usefull when quests will be implemented.
The minimap seems to give away the positions of things you can't see.
Those things are creatures (red), i guess. I'll fix that.
thanks
-Crypt