Difference between revisions of "KORZ-RL"

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|interface = Graphical, Keyboard
|interface = Graphical, Keyboard
|length = < 1 hour
|length = < 1 hour
|site =  
|site = http://korzgame.wordpress.com
}}
}}
{{coffeebreak}}
{{coffeebreak}}
== Description ==
== Description ==


KORZ-RL is heavily inspired by Apogee Software Production's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because it was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode.
KORZ-RL is heavily inspired by Apogee Software Production/Scott Miller's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because this game was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode.


Since the game is written in Java 7, it will run on all major platforms, but only when a modern JRE (Java runtime) has been installed. A graphical desktop is required, since the game uses emulated ASCII graphics. The default keybinding requires the numpad keys, but since not all keyboards have them these days, an option was added to redefine the keys.
Since the game is written in Java 7, it will run on all major platforms, but only when a modern JRE (Java runtime) has been installed. A graphical desktop environment is required, since the game uses emulated ASCII graphics. The default keybinding requires the numpad keys, but since not all keyboards have those these days, an option was added to redefine the keys.
 
You can download the ZIP file (which contains all needed dependencies at):
http://korzgame.wordpress.com


You are in a single-screen dungeon with dumb enemies that follow you on every move and die when they hit a breakable wall. You can kill enemies and/or break walls by using your whip. Gems are your live energy. On each dungeon there are whips laying around as well. The enemies also take each gem and whip that they encounter. Your goal is to reach the door that will lead to the next level.
You are in a single-screen dungeon with dumb enemies that follow you on every move and die when they hit a breakable wall. You can kill enemies and/or break walls by using your whip. Gems are your live energy. On each dungeon there are whips laying around as well. The enemies also take each gem and whip that they encounter. Your goal is to reach the door that will lead to the next level.
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http://korzgame.files.wordpress.com/2015/03/screenshot2.png
http://korzgame.files.wordpress.com/2015/03/screenshot2.png


http://korzgame.files.wordpress.com/2015/03/screenshot4.png
http://korzgame.files.wordpress.com/2015/03/screenshot4.png


== Gameplay video ==
== Gameplay video ==
http://www.youtube.com/watch?v=C4aheA55JQM

Revision as of 20:53, 16 March 2015

KORZ-RL
7DRL
Developer vincent
Theme Survival
Influences KROZ
Released 14th March 2015
Updated 14th March 2015
Licensing Freeware
P. Language Java
Platforms Windows Linux OSX
Interface Graphical, Keyboard
Game Length < 1 hour
Official site of KORZ-RL


KORZ-RL is a coffeebreak roguelike


Description

KORZ-RL is heavily inspired by Apogee Software Production/Scott Miller's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because this game was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode.

Since the game is written in Java 7, it will run on all major platforms, but only when a modern JRE (Java runtime) has been installed. A graphical desktop environment is required, since the game uses emulated ASCII graphics. The default keybinding requires the numpad keys, but since not all keyboards have those these days, an option was added to redefine the keys.

You can download the ZIP file (which contains all needed dependencies at): http://korzgame.wordpress.com

You are in a single-screen dungeon with dumb enemies that follow you on every move and die when they hit a breakable wall. You can kill enemies and/or break walls by using your whip. Gems are your live energy. On each dungeon there are whips laying around as well. The enemies also take each gem and whip that they encounter. Your goal is to reach the door that will lead to the next level.

This game was made for the 7DRL_Challenge_2015.

Screenshots

screenshot2.png


screenshot4.png

Gameplay video

http://www.youtube.com/watch?v=C4aheA55JQM